Thanks! I am aiming to have first a playable prototype by December, and when I do get that prototype I'll be putting it up on Itch.io, but it's such a large project I'd feel a bit disingenuous submitting the game itself to the jam. More likely I'll do a side thing, like a building generator or a more advanced map generator in the same engine. Or, depending how far along the project is, maybe a walking sim where you generate a world and are then plopped down into it in first person (this already works, but the world isn't populated with very many different kinds of objects right now).
Guerric Haché
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Hey everyone! Just wanted to drop a note and say I'm excited for this year's PROCJAM!
I've been working on a little game project that sits somewhere between RPG, interactive fiction, and 4X game, and it makes heavy use of procedural generation. I'm thinking I might whip up an asset editor that people can play with for PROCJAM, which I've done in the past as well. But who knows - three months is a long time away, maybe I'll just pop together a little game or something instead.
Too bad about Seeds not taking place this year, but it's completely understandable of course! Looking forward to next year's as well!
As part of another project I'm hoping to add more depth to the rock generation system in the next month or so, and if I do so to my satisfaction I'll update this so that it has more options. I may make quality-of-life improvements to the editor too if anything occurs to me as I work on it.
Is there anything in particular you'd like to see? I can't promise anything, but I can certainly think about it!
Hey Tom!
Sure thing. I opened up the project in my latest Unity build this morning just to make sure it still works okay, then uploaded the Unity project in a ZIP file to the page. Feel to use it for your projects! If you have any questions about the code (my apologies for the quality in advance!), I'll try to explain what's going on as best I can.
And if your project makes progress, let me know! I'd be curious to see someone else building on it and putting it into action.
Hope it helps in your work,
Guerric