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GuildProject

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A member registered Dec 12, 2018 · View creator page →

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Recent community posts

Hello,

Found the issue with the Inventory not being displayed when selecting the skill, fixing it right now and uploading as soon as possible (0.25.1).

Thank you for your feedback !

Hello,
Yes, some of the Guildmembers will have scenes portraying them together, as well as some involving townspeople/adventurers.

Hello,
Missed your feedback the first time, sorry about that.
Found the issue, fixed it for next version.

Thank you !

Hello,
"Dialogue sprites" have a version without armor, as seen in the "Attire" submenu and they are used for the Indoor Bath dialogues.
These will indeed be used in other dialogue, such as the ones leading to CG scenes.

However, the "Battle sprites" (fighting pose) do not have an under layer and are drawn as is.

Hello,

No plan for a release of an Android version.

Got it, will adress this issue with one of the upcoming versions.

Thank you for your feedback !

Hello,

In order to trigger both Sirma and Umbra introductions, the 'Forest Area - Deep Woods' need to be entered/completed on "Story" (so while progressing through the Forest), not on "Roaming" (where it can be redone at will once completed).

Indeed, if these had already been completed, it would require going back to at least the end of the prologue.

Annie takes her position in the Tavern upon the first visit, after her dialogue with Ellanore.

Hello,

In order to trigger both Sirma and Umbra introductions, the 'Forest Area - Deep Woods' need to be entered/completed on "Story" (so while progressing through the Forest), not on "Roaming" (where it can be redone at will once completed).

Indeed, if these had already been completed, it would require going back to at least the end of the prologue.

Annie takes her position in the Tavern upon the first visit, after her dialogue with Ellanore.

Got to the bottom of these issues, they should be fixed in version 0.14.2 ; it will be uploaded soon.

Thank you for the feedback on these !

This sounds like the patching we tried did not work as intended from our side, before that version we were uploading the full build.

As we are still making a lot of modifications to the core files, especially the way progress is being unlocked, patch most likely did not handle the save file from the previous build correctly.

You might want to replace your current version of the game with the 0.0.11 completely from scratch (there is a feature ingame to give you a head start, so you will not have lost the progress you made up until the end of the Forest content, at the moment).

Let us know if that does it, we might want to stick to full build uploading then, for now.