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Guitartheist

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A member registered Jun 23, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the bug reports! I fixed the pause bug and hunted down as many potential memory issues as possible to solve the crashing problem. I liked your idea about player numbers and less flashing box but want to keep things as simple as possible, so the box is enabled when the player is motionless or invulnerable and goes away when the player is moving.

Thanks! I have added controllable game speed and balanced factory production speed after some in person play testing. 

In solo and coop the difficult is increased by adding an additional fighter ship to the AI team after each human win until the humans lose, then it resets to 5v5. I added a line to the join screen about this. 

Also added info about angling shots up and down to join screen. And a few other fun and cool features!

Thanks so much for the detailed feedback!

I didn't know about making the game installable via the Itch client, that seems like a priority especially since it helps people get updates automatically so I bookmarked the guide and will work on that.

I like your ideas regarding win condition tracking, I think I'll add progress bars top center for each condition. There is already a humanoid tracking number in top left and top right corner for each team but it's very low key.

Auto-fire sounds like a good feature, I think I'll make it 6 shots per second (assuming fighter has not reached its active bullet limit and is waiting for a bullet to hit or expire) while holding any fire button.

I'm glad it's difficult (but possible) to save humanoids, the challenge is something I took from classic William's Defender and it should feel like an accomplishment.

Good point about the bombers, I'll shrink the random colored section.

Aim is currently part of ship movement - while moving up the bullets keep upward moment, vice versa for down, they fly straight when you fly straight. Was this clear or did it seem like the bullets were firing randomly? I think I can fit this info on the join screen.

It would be fairly straight forward to make number of fighter ships, game speed, and bullet speed user configurable but I have to decide if I want to do that or to have a standard speed the game plays at. I am definitely adding a control to disable particle explosions for slower computers, and an in game volume control for the sound effects.

The game starts fairly slow and then picks up every 30 seconds until it's frantic and doesn't get any faster at the 2:30 mark but I am considering lowering the top speed a bit.

I am also planning to make the bomber and swarmer waves spawn faster. They currently start at 20 and 30 seconds, new speed will be 15 and 20 because I feel like the lander factories are way more valuable at 10 seconds per wave (6 seconds at max game speed). What do you think?

I greatly appreciate the suggestions and ideas and hope you continue to play and provide feedback as I update! I am aiming for an update Thursdayish.