The main game + multi endings are complete. Just working on final layers of polish, bonus/optional content, and then deployment. I will announce it loud and proud when the time comes, I promise! haha
Guld
Creator of
Recent community posts
Thank you very much!
I was made aware that some people may struggle with the Timed Inputs so I made sure that all fights are winnable without ever requiring them.
So I hope that using another hero/tactic will be an adequate "work around".
Thanks again for the kind words! and thank you for giving my game a chance! I truly appreciate it.
I tried to reply to this earlier, but I guess it didn't go through.
I think having the game/story loop back would be a bit odd/out of place (even though the game itself IS about travelling through Time to prevent the End haha).
I do have a save point right at the Timestream selection as well, so the player can easily go back and replay whatever character they prefer. With that being said, I could communicate to the player better that the decision they make is permanent and they will always follow the path/timeline of that hero.
Ahh! Ok, I found it. Apparently when the other Mage's Port in I forgot to delete the code from their objects themselves. So if you "interact" with them "by clicking or pressing enter" there is a split second chance that you can re-initiate the battle. I just removed the code and will try to re-upload when I have a moment. Thanks again for pointing this out!
Fantastic job on making a Western RPG.
You obviously put a ton of work into making this world feel like the authentic Wild West...with a touch of the supernatural of course haha.
The 3D backgrounds are great, the weapon and battle system are fun to play and well balanced, the characters are all well developed, and the story is unfolding nicely.
Great job all around!
Fantastic Demo. Everything about this game was top notch. The style was consistent throughout, and definitely evoked the retro vibe you were aiming for. The story unfolded nicely. The characters had depth and potential for some solid development. The battles were simple, but balanced and still required strategy. Solid, all the way through. I highly recommend this one. I'm looking forward to playing the full version one day.
Thank you very much for the kind words. I did put a lot of effort into ensuring that the style stayed consistent with the RTP base. Which was obviously difficult when I was adding custom assets (art/tiles/etc.) haha.
If you ever decide to break your vow, I hope my game proves to be "worth it" haha. Thanks again for taking the time to comment!