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Guld

36
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252
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A member registered Jan 22, 2020 · View creator page →

Creator of

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The main game + multi endings are complete. Just working on final layers of polish, bonus/optional content, and then deployment. I will announce it loud and proud when the time comes, I promise! haha

I don't want to jinx anything, but with a bit of luck it will either be the end of 2023 or the beginning of 2024.

Just the first Demo/Chapter for now. I'll definitely make a big announcement when the Full Game release date is starting to approach!

Thank you very much. Either posted here, or send me a DM on Twitter. 

Thank you very much for giving my game a chance and for the kind words. I'm glad you enjoyed it!🍻

Woah! Big update. Really looking forward to playing the new Demo!

Solid improvements. I appreciate the update.

Thank you very much Nicole! I appreciate the kind words!

Thank you very much for the kind words. When the final version is complete I will try to deploy it to as many platforms as possible!

Thank you very much!
I was made aware that some people may struggle with the Timed Inputs so I made sure that all fights are winnable without ever requiring them. 
So I hope that using another hero/tactic will be an adequate "work around".
Thanks again for the kind words! and thank you for giving my game a chance! I truly appreciate it.

Thank you very much for playing my game, and thank you for the kind words! Chapter 2 and 3 are currently in internal beta testing, and I'm already starting on Ch4!

DocDoesGaming recently played my game. You can check it out here:


JR Sommerfeldt plays my game, and does some decent voicework along the way.

Congratulations on completing Chapter 1! 
Looking forward to playing the whole thing soon!

+1 for opening up the ratings.

Thanks.
I did the lighting in multiple ways. From parallax lighting, to plugin effects, events, and doodads as well.

I enjoyed playing this.
The concept is simple, but very well executed.  This is especially true when considering it was done without the use of Plugins.
The idea of playing as the NPC's was a nice twist on the normal JRPG story. 
A solid entry for a quick Game Jam.
Good job, Spaceboy.

D757Gaming just did a huge playthrough of my Chapter 1 Demo for The Last Chronomancer. He routinely plays RPGMaker games, and has a great enthusiasm and appreciation for them. Please show him some support.

My good friend RPGenius played an early Alpha of the Chapter 1 Demo...

https://www.twitch.tv/videos/761709307

Thank you very much. I'm happy to hear that the story hooked you. It's got plenty of twists and turns ahead, I promise. With that being said, I am coming very close to having a "Chaper 1" available for everyone soon.

My game made it into a "Best" highlight vid. Mine comes in at the 2:27 mark approximately.
Some great games in there as well. 
Enjoy!

I tried to reply to this earlier, but I guess it didn't go through.

I think having the game/story loop back would be a bit odd/out of place (even though the game itself IS about travelling through Time to prevent the End haha).

I do have a save point right at the Timestream selection as well, so the player can easily go back and replay whatever character they prefer. With that being said, I could communicate to the player better that the decision they make is permanent and they will always follow the path/timeline of that hero.

Nikorasu reviewed my Demo...

Thanks very much, Niftr!
I'm really glad you enjoyed the game and I hope the full version will be even more enjoyable.

Good explanation, and I agree with the decision. Keep up the great work!

Very well done, but the Demo is too short!

Ahh! Ok, I found it. Apparently when the other Mage's Port in I forgot to delete the code from their objects themselves. So if you "interact" with them "by clicking or pressing enter" there is a split second chance that you can re-initiate the battle.  I just removed the code and will try to re-upload when I have a moment. Thanks again for pointing this out!

Interesting. I had the same thing happen once, but I THOUGHT I fixed it. I'll go and investigate and see if I can narrow down what is happening. 
Sorry for the inconvenience, and thank you very much for the feedback!

Thank you very much! I hope you enjoy the Demo, and feel free to let me know if there is anything I can do to make it better

Thank you very much Rythane. 
Picking the character/class that you want to play was something that I really wanted to make a priority for this game.
I'm glad you are enjoying it!

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Thank you very much for the kind works, Padr!
I'm glad that you enjoy the Demo, and I hope one day the full game lives up to your expectation haha.

Fantastic job on making a Western RPG.
You obviously put a ton of work into making this world feel like the authentic Wild West...with a touch of the supernatural of course haha.
The 3D backgrounds are great, the weapon and battle system are fun to play and well balanced, the characters are all well developed, and the story is unfolding nicely. 
Great job all around!

Solid retro RPG. 
Amazing opening sequence, fun battle/job system, interesting story, and solid characters. (Plus some nice eye candy as well haha)
Some great work is being done in this game, and I highly recommend it.
Looking forward to a final version one day

Fantastic Demo. Everything about this game was top notch. The style was consistent throughout, and definitely evoked the retro vibe you were aiming for. The story unfolded nicely. The characters had depth and potential for some solid development. The battles were simple, but balanced and still required strategy. Solid, all the way through. I highly recommend this one. I'm looking forward to playing the full version one day.

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Thank you very much for the kind words. I did put a lot of effort into ensuring that the style stayed consistent with the RTP base. Which was obviously difficult when I  was adding custom assets (art/tiles/etc.) haha.


If you ever decide to break your vow, I hope my game proves to be "worth it" haha. Thanks again for taking the time to comment!

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The $9000 was a bit steep, but worth it.