Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GumihoFantasy

34
Posts
3
Topics
28
Following
A member registered Aug 03, 2022

Recent community posts

Vampire Alien Psych Cult Corporation Agency, this with some three variants of color changes and more decoration objects could be a great paid DLC for a Corporation Building type for Vampire Cult/Alien Corporation/Psyckers agency (red, purple, moon white)

Absolutely love it!!! 

I have another suggestion: Spirit of Korea (Seul mostly by night)

thank you, Kokoro! I bought a lot of tilesets from you, both here and from steam.

also would like to suggest a Cybergoth Mall, doesn't need to be distant future, more like dystopian gothic vaporware (compatible with night club tileset + vaporware+ bosphor forest) would be an underground Mall with underground street shops for pirate cybertechnology, black market and dark magic, food trucks, a small plaza with an eldritch inspired statue, and a small cafeteria.

This tileset is very special, I would like to see an eldritch cybergoth palace compatible with vaporwave, bosphor forest, and tech modern settings

I would like to see a cybergoth version of this, with city streets, few shops and interiors. Matrix like cybergoth parallel dimensions are also welcomed, I think can mix a little with vaporwave

Thanks for answering! there are lots of possible features, I'll give you a list of best traditional roguelike games to check in steam and investigate by youself to make the list of features you see easier/faster to recreate: 

Elin (deepest building survival traditional roguelike with lots of random npcs and maps, customizable visual menus for inventory, spells, and abilities, this game is infinitely replayable)

KeeperRL (traditional roguelike with randomization and dungeon base building with minions, this game is infinitely replayable)

Stoneshard (most roleplaying adventuring traditional roguelike with visual menus for inventory, spells and abilities to use in map, very replayable)

Conquest of Elysium 5 (randomized exploration in traditional roguelike with 4X elements and auto battles, very straightforward, this would need a different battle system, more like hero's hour, this game is infinitely replayable)

Hero's Hour (not a real traditional roguelike is more in the veins of heroes of might and magic III, with cool massive autobattles)

Moonrise (free game in steam with the most basic traditional roguelike features including skill trees, magic system, trade, exploration, and is very cool)


I listed the best indie games with turn based movement in map wich have very beloved features by gamers worth translating to plugins for MZ

Thanks for answering! there are lots of possible features, I'll give you a list of best traditional roguelike games to check in steam and investigate by youself to make the list of features you see easier/faster to recreate: 

Elin (deepest building survival traditional roguelike with lots of random npcs and maps, customizable visual menus for inventory, spells, and abilities, this game is infinitely replayable)

KeeperRL (traditional roguelike with randomization and dungeon base building with minions, this game is infinitely replayable)

Stoneshard (most roleplaying adventuring traditional roguelike with visual menus for inventory, spells and abilities to use in map, very replayable)

Conquest of Elysium 5 (randomized exploration in traditional roguelike with 4X elements and auto battles, very straightforward, this would need a different battle system, more like hero's hour, this game is infinitely replayable)

Hero's Hour (not a real traditional roguelike is more in the veins of heroes of might and magic III, with cool massive autobattles)

Moonrise (free game in steam with the most basic traditional roguelike features including skill trees, magic system, trade, exploration, and is very cool)


I listed the best indie games with turn based movement in map wich have very beloved features by gamers worth translating to plugins for MZ

any luck you expand this with a traditional roguelike battle system in global map?

Bought you the bundle, and I liked it. Keep working on your plugins with passion.  I like Skyrim but I feel traditional roguelike  with modular exploration would fit better this engine.

I wish you had plans to create turn based roguelike exploration plugins to create games like: Elin, Stone Shard,  ADOM, Path of Achra, Tales of Maj'Eyal, The Doors of Trithius, Low Magic Age..

Happy Holidays!

Bought to endorse compatibility with your random maps plugin :) I'll have to wait a little to use this because random maps are more important to my project

I think this is very important and is very lacking as just seeing fx in the map is not enough, I feel at least one sprite to attack and one to sprite to cast a spell is needed. There is a plugin called animax by Kagodesu that could do this but I don't think is compatible. Could you make MAP scene battles more lively with showing actors actually attack (sword, axe, spear, or cast moving hands?)

I have a suggestion for a new tileset: Minoans, Babylon and Assyria (Mid East in Bronze Age)

if you add stats, you should considere giving two options: the default from rpgmaker and a custom atributes system: Str Dex Con Int Sab Cha (typical crpg or dungeons and dragons like stats)

maybe have option to hide name of skill  until hovering above the skill and create groups of skills with tittles for specializations like in the image. Also, including possibility to have stats as +passive bonus to stats in tree skill system is very interesting. Makes more complete customization.

it's in the image: Corruption/Sanguisuge, Corruption / Vim, Race/Higher, Stats... specializations and text for mini skill lines

please let us add free texts to be added, horizontal trees, and fractioned levels like here (1/5)

Can't wait for multiclassed skill trees to ensamble beautifully combining  according to the multi classing chosen for the player! Thank you

Does allow multiclass actors to learn multiple skill trees? or combined skill trees? It would be awesome!

Is very beautiful color for crystals!

I still have in wish list you add grapevines and papyrus palms :D

Could this work with a variant using a different currency called Skill Points?

Saw video and I think is very interesting,  I can imagine many uses now, thank you. I will follow future updates with a lot of interest. 

Amazing work so far, I am buying just now that I finally get a form of stilts :D I really needed villages above water and more icy water and ice features, good job... if you just considered adding papyrus plants for the desert would be glorious! I really dislike colorful flowers, palm trees or cactus in every sand place, and would prefer having more exotic options: large papyrus plants and grapevines with grapes was my favorite two options to have in dry sand places

Screenshots and demo is possible? Is very confusing to imagine its potential. Also, something for animations in map? For action or SRPG battle engines (animation in normal map, outside battle map, no battler)? Thanks

More dungeon ruins  are needed: 1) ice caves with frozen castle interiors and frozen underworld. 2)jungle dungeon mazes with importance of Indiana Jones like exotic dungeon temples with richest treasure chambers 3)classic micenan greek minoic dungeons of beautiful marble , fantasy greek fountains and grapevines in walls and great Library dungeon. 4)dungeons and dragons underworld where dark elves  and duergars could have houses and darker mines 5) more vibes from Hell for Demons and Vampires dungeons: pentacles, gargoyles in hallways, demon throne...

More exotic dungeons?

New suggestions: More fantasy mineral heavy overworld lands like purple stalactite map, blue when mixed with ice, and green stalactite map 

Also, greek like temples made with sand and gold,  and lahmassus (mesopotamian giant scultures), and giant aqueduct bridges and big bridges, in three styles: sand, wood and stone. And more titans, specially for jungle and swarm biome also casual titan silhouettes made of forest 

I am heavy_run in reddit, titans are mangrooves looking amazing. I am a large lover of desert biome and I can see some things added: Papyrus plants around rivers 


A few more ideas: mills and sunflowers, bigger ruins, basecamp of war with banners (rich and spartan versions),  merchant newtown or merchant league building or merchant stop for overworld with money and balance icons maybe,? Isolated Bard Guid + Inn house on the wilderness. Pyramydz floarting pyramyd, stonehenge obelisk with glowings and flying obelysk alone.

I have more ideas: screaming skull shapped houses and towns of barbarian-orcs, screaming skull shapped black and white trees without folige, dragon skeleton ( a classic), glowy forest of wonders and feys (feiry forest with glow effects of avatar, town charmed by glow and fairies, castle charmed by glow of fairies, prairie of glows and glowing sparks in waterfall, zeppelin port/steampunk town. 

(1 edit)

This set is wonderful but still need some things, I have some ideas: overworld secuois and tree house (more elfic), prehistoric jungle with giant trees(perfect for zone with special dangers), swarm with mangrooves (very cool setting with a giant lotus and a giant circle of mushroooms for overworld), giant maze both in white marble, stone and green. Damned castle with spiral twisted towers. Thats it, thanks!

(1 edit)

A more pastel palette s and slightly more warm, a little more rainbow and kawaii version? Specially for overworld, winter fantasy tilesets, fantasy tilesets and interior fantasy tilesets. https://www.vecteezy.com/free-vector/pastel-palette Thank you

Works with 3d plugin? Also, could you make  templates for temporary summons?  Like  spirits, ice/fire elementals, a wolf, and crows

Is ready to use for MZ? sample maps?