We have an android build up and just updated as well!!
Gunsmoke Games
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That is subject to your device unfortunately. The game runs perfectly fine on newer high ram devices. But we are running into a hard threshold with regards to app size. So we decided to make it so people like you could play and broke apart the game.
So we did try , and accomplished what you were asking.
We have tested as low as 2Gb and have had success. But your phone has 3Gb with the game running at almost a 1 GB that leaves just 2GB for every other app/OS RAM need. I think comfortably you would do better with 4Gb or even 6Gb. New flagship phones are sitting at 12Gb.
We are going to be releasing smaller games for Android. These are coming in currently at less that 100mb. So that should really help offset these problems.
Again it's due to device limitations at this point. The crashes are due to you're devices Ram, and how Ren'py loads the game. We are going to be releasing new content in smaller apps that will entirely resolve this issue. But the large SU game will only get more crashes on your device as it gets more content added.
I just looked up the Galazy a32, and it has 4Gb of RAM. Before the most recent version the smallest RAM size we tested was 2Gb. So if you factor in your phones OS, and any other apps that chew RAM you will have problems unfortunately. This is due to Ren'py and how it loads on Android. We are going to release new versions of content that are smaller and will function on every device. I'm sorry if this wasn't the answer you were looking for.
Unfortunately this is due to your device. The Android version is large and takes significant resources. We however will be moving to smaller sized releases starting at the end of February. Although we will continue to update the large game, users like you will continue to have problems due to your device. Sorry
Unfortunately IOS would be an extremely small install base, due to having to have a jail broken iphone. If we were to send out a build, we would in no way be able to test it for compatibility or problems. So at this point we have no intentions on releasing a iOS version. However our free versions will be on web so you can play those easily. Plus we're looking to explore doing more web content as well.