Thank you!
Gusolimue
Creator of
Recent community posts
Thanks so much! Clarity with the mechanics is definitely something that can be improved. Also, totally understand your confusion on the exit. That portal is actually for enemies. In order to leave, you have to exit out of the bottom of the map (where you start). I wanted to get some UI element in there to guide the player towards it, but I didn't end up having time for it. Those two pieces of feedback are super valuable though, and I definitely need to prioritize playtesting at every stage.
Really neat! Could have just been an issue for me, but the sound effects were all really harsh. I also definitely struggled to understand it for a while, but it was a satisfying loop when I got into it. Also, I really had to zoom to see some of the text, and the card text was downright illegible to me. Thanks for the game!
What a neat game! The music choice definitely gives it a nice vibe. I think I would love if there was a stronger visual distinction between light and shadow areas. Also Some of the maps are so large and spread out it that I ended up spending more time than I would have liked just fumbling around. I definitely felt some real tension plunging into the light with limited time, so well done on that front!