Quick Disclaimer:
I've tested the game on a 1080TI and a GTX 960 graphics card with a steady 60+ fps framerate. I unfortunately did not have time to add graphic sliders for this iteration so if you are using an older GPU it might sputter at a lower framerate than desired.
Feel free to let me know if you are experiencing issues and what your CPU/GPU specifications are.
Guthix
Creator of
Recent community posts
Hey i really enjoyed your review - Thanks for choosing to cover my submission, I'm glad you had fun :) - I wanted to add many more upgrades and small details like music from the stereo and more upgrades in general, maybe I'll develop it further - overall I'm really happy about how it turned out as i was the sole developer for 5 days and much of the work went into core functionality but it was a blast to work on. Thanks again hope you enjoyed the jam!
Uploaded a new trailer, last one was very choppy and made minutes before the deadline :)
Known bugs i found after submission:
Purchasing "Trash Removal" upgrade actually adds the trash back into the park, this is was because of a String.contains("Garbage") band-aid i used for quick array sorting last minute that flipped visibility settings
Ambience Audio very quiet outside of park bounds, i went a little crazy with the attenuation settings
Audio is very quiet in general - I forgot to calibrate my speakers while i was editing the ambience audio
Pedestrians running very quickly to get ice-cream in waves - I randomized the movement rate of peds on construction, when upgrades are purchased it spawns additional peds and some of them become synchronized track athletes :p
The game runs very smooth on my potato PC, don't be fooled by the choppy YouTube video - It was because i was using recording software
Known bugs i found after submission:
Purchasing "Trash Removal" upgrade actually adds the trash back into the park, this is was because of a String.contains("Garbage") band-aid i used for quick array sorting last minute that flipped visibility settings
Ambience Audio very quiet outside of park bounds, i went a little crazy with the attenuation settings
Audio is very quiet in general - I forgot to calibrate my speakers while i was editing the ambience audio
Pedestrians running very quickly to get ice-cream in waves - I randomized the movement rate of peds on construction, when upgrades are purchased it spawns additional peds and some of them become synchronized track athletes :p