Check out this visualizer I made to showcase how sound and art can work together and enhance the whole experience.
Music was inspired by the game "Lies of P".
Gutto Ze
Creator of
Recent community posts
Let me show how you can elevate your game's feel with high-quality sound!
Click here to find music with genres ranging from Boss Battle Prog-Rock to Anime-Style Jazz, Medieval RPG music and more! You'll also find my music composition and sound design portfolio from past works.
If you still haven't found the sound you're looking for there, you might want to check my Ever Growing Music Pack! It contains game ready loops in the styles of the 16-bit Era Sonic games, 80's Synthwave, Eastern Asian music and more.
You can also check how music can really change the feel of the game by playing my Interactive Cozy Room! Pick a record and explore the room to know a bit more about me.
And if you're still not interested in music and sound, or maybe this is just not the right time for it, consider following my Ko-Fi Page and socials to learn more about sound and music, check some WIPs and experience the journey of creating something from scratch.
Feel free to reach out via hello@icecavern.studio and ask me anything. Even if you don't have a budget, I'll try my best to point you in the right direction.
Happy development,
Gutto Ze
I'm just going to add one thing to this comment, which is really good.
I believe this is the approach most solo devs take. But it's important to note that, specially if you're taking the fiverr route, making sure the art/music is cohesive for the whole game is crucial.
For this asset per asset method to work, you have to work with the same person to ensure consistency. They have to be involved in the game somehow to understand what you're trying to make.
Just giving people a brief from time to time of what you're trying to make is not a good plan. So communication is very very important with this approach.
Good luck!