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Eilonwy

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A member registered Oct 04, 2020 · View creator page →

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What a wonderful game. These solo rules work extremely well. Will there be a Wraithound jam?

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Excellent work. This and AFD are goldmines for great design ideas.

On page 5 there is a sentence under “Fighter” that is missing punctuation:

Whenever you win a fight against challenging foes, you impress witnesses who didn’t like you make a new reaction roll with a +2 bonus.

Thank you for this! We are forever brainstorming new ways to play Key & Token in the Randomless Renaissance discord server. Come join us https://discord.com/invite/pAzxMjfK45

Great work!

Sounds great. Looking forward to this!

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Thank you. I will fix this as soon as possible.

Edit: All fixed!

Here, hope this works! https://discord.gg/Eb66CaQaBA

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Fantastic work, Gabe. This is really excellent.

One effective approach is to create a dynamic checklist by removing options from the table once they have been chosen. This means that all options are available at the beginning, but as players make their selections, the chosen options are eliminated. Over time, players are left with fewer choices, and they may have to choose from less desirable options. This technique encourages players to think strategically and prioritize their choices.

A great example of this method in action can be seen in my tool Forecast which applies this approach to generate weather conditions. You should be able to find it on my creator page.

Let me know how you get on!

Fantastic work. Looks great!

Suse, go ahead! You don’t need to run anything by me but I’d love to see it.

Thank you. The ACCL is a great initiative and I Hope more people adopt it in this current economic situation.

Thank you, Rev! Really glad you enjoy the system

Hey Meekdjdnvsnks, there isn’t currently a download for this. All of the information is on this page.

I’ll work on drafting up a PDF soon.

This is great, thank you. I will try this in the next playtest. I’m glad you are finding the system useful!

Thank you for this, Brian. Adding a maximum number of tokens is an excellent idea and I may suggest this in the rules.

Wonderful writeup. You’re right. Dungeons aren’t just a place for players to explore, they’re a home to something or someone. I’ll look forward to your #dungeon23 updates.

Thank you very much! I’m glad it helped you :)

Great job! This is a fresh take on rock, paper & scissors. It allows for conflict resolution without a random element.

Thank you, Cassi!

Thank you for the kind response!

I’ve returned from a weekend trip and have finally added the credit to the game page :)

Hey cmartins! I really love your work. In fact, I owe you an apology. I was aware of PAST when I was developing this oracle.

The oracle went through a few iterations and along the way I neglected to properly credit you with the original format for the open-ended oracle found at the end of the bookmark. I’m not at home at the moment, but as soon as I am able to I will amend the game page to make this clear.

I hope you accept my apology and thank you for your inspiring work!

I roll for Event at the start of a day, or at the beginning of a scene. I use it whenever I need something to happen in the narrative.

Thank you for bringing this up. You’re right, this isn’t explicitly stated and it’s unclear. Hopefully I can address this in a future revision.

A great premise! We need more games like this that inspire positivity.

This is great. Thank you, DeReel.

Thank you :) I’m glad you’ll find this useful

Thank you, Sparuh. I certainly recommend looking at the official sheets too, they are some of the best I’ve seen! Good luck to you and your group.

Thank you, Matthieu_be.

Fantastic, well done! Feel free to make a page for this if you like :)

Hey, I’m getting a 404 “page not found” error with this link. Looking forward to seeing it!

Thank you so much. Sure, here is a template of the master file I used to make this: Canva Template.

A Spanish version sounds great. I’ll link to it in this game’s description when it’s available.

That’s correct, DeReel! Just fill them out as best you can. Thank you for your submission - it’s really great!

These are really great illustrations!

Thank you for your question! That’s right, generally one character and one key per scene but a player can play more of each if they want to within the narrative.

Keys replace the setting elements found in other games based on Belonging Outside Belonging. In those games, setting elements are all the pieces of a game usually controlled by a Gamemaster. They are aspects of the setting that the characters can interact with.

Anything can be a Key. The trees in a scene, the sound of a tractor tumbling along the country path, a flock of birds.

The difference between Character and Key is that you own your Character, only you decide what they can do. Nobody owns a Key, and anyone can collectively use any key to drive the narrative.

Thank you, Thomas! Your notes on the scenario matrix were great to read. Looking forward to seeing more.

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Thank you very much. I hope you find these useful.

While playtesting and developing narrative games, it became crucial for players’ security and well-being to know what they can do at any stage of the process. Creating an on-the-spot, improvised narrative isn’t always something that comes naturally. I wanted Myriad and Marauder to provide that clear framework and also favour player choice over random results.