Yes I have, the problem is when the text overlaps the other regions that share the same color, which is exacerbated by having a dark background for the map as well as keeping the "Dark" color region dark. It's alright though, text can easily be added in post-editing so it's not a big deal
HakunaMaBott
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A member registered Oct 22, 2019
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Medieval Fantasy City Generator community · Created a new topic Suggestion: Allow Color change of district titles independently
I like the idea and general execution of the idea in this game. I also really enjoy the way it looks.
Some things that bothered me:
- If I fall off the cliff, there is no way that I know of other than restarting to get back up. I'm not sure if this was intentional because no game over notification or anything popped up.
- When buying the apples from the tree, it wasn't immediately obvious to me that they were spawning on the ground.
- I could use the apples to feed the dragon without being near the dragon, I personally think it would be better if I could only feed them while right next to the dragon.
- When pressing the Escape key in an attempt to open the menu, it exited the game.
- The apple cost scaling was a bit sharp in my opinion
- On my third play-through, my dragon got to level 21 but still hadn't hatched. I don't entirely know if this was intentional but I could have sworn it hatched earlier in my previous play-through.
All of this is just my personal opinion based off my experience with the game. In conclusion I think if a few things were tweaked it could be a fun and addicting game. I also have to restate how much I enjoyed the looks of it, you did really well with that.