I think the word would be "in"
halcyonacoustic
Recent community posts
Fullscreen was stretching the game instead of keeping the aspect ratio, so I played around with my NVIDIA control panel settings. To get it not to stretch, I went to Display -> Adjust Desktop Size and Position and I chose Scaling Mode -> Aspect Ratio and Perform scaling on GPU. Might be something to add to the readme if there is one.
I've only played a few minutes but I like the music so far!
I was playing and I got stuck on this rock. https://imgur.com/a/pExAiVb It's kind of hard to see because I'm paused but I'm assuming the dev can recognize it.
I could jump but I still couldn't move (I tried to use my last feather as well). Then the game got stuck saving, but I assume auto save has me covered there. But I had to use task manager to close it.
PC download version runs at about 2 frames per second with my GTX 970 :(
Is the mouse sensitivity tied to the frame rendering? Because no matter what I set the tuning at, I can't turn less than 60 degrees even with a MINISCULE mouse movement.
I tried turning my Razer Naga sensitivity WAAAAAY down and the low framerate still makes it really difficult to turn at the speed I want to. I changed the mouse's polling rate and it maybe helped a little?
I'll come back later when I can get something closer to playable, good work so far!
Edit: Seems like the game runs poorly partially because the PC version defaults to full resolution! In-game resolution options would be ideal but I can change my desktop resolution as well.
Great game. I'm not sure how hard it would be to have a frame limiter, but I was running between 250 and 3000 fps depending on the area and my monitor only runs at 60! So lots more processing going on than necessary.
Did some more monitoring: my GTX 970 was running around 35%, except on animated cutscenes like the ending, in which it ran at 80%. So that would be the main culprit for wasted power.