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half8toNaN

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A member registered Aug 08, 2024 · View creator page →

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Fixed the issue with texture mapping when changing graphics settings (and updated the build here). Also, partly fixed the issue with Vsync: for some reason it increases render latency at the game start, but unchecking it and then checking back in makes render latency normal.

At the moment, canyon sphere is incomplete from gameplay stem point (unlike other 8 spheres), it is just empty location, so the path into the cave definitely not final. As for canyon sphere related lags, unfortunately I wasn't able to replicate it yet. I'll look into this further. Am I understanding it correctly, that lags didn't appear if you didn't go inside canyon sphere at all? As this sphere empty at the moment, I will probably just exclude it from build for some time.

As for controls (especially scale changing mechanic) — it hugely depends on FPS and even more on render latency. If you don't have screen tearing, it is better to turn off Vsync as it drastically increases render latency, and bigger latency even with the same FPS could make controls less responsive and noticeably harder. So this could be the reason for troubles with scaling timing during jump. Ideally, controls should work well in any case with any settings, and I will certainly strive for this.

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Thanks for the feedback!

In cemetery sphere (the blue one) you're supposed to knock over headstones (by just walking into them). Apparently, this isn't very obvious (and I guess trial and error method didn't work in a reasonable time frame), I'll think how to improve visibility of the required actions.

About platforming difficulty: it's interesting because I was afraid it would be too easy.  Overall, I guess, it's a good thing cause there is some learning curve with the control mechanics and by knowing right tricks you could access any sphere in seconds.

Finding a path to the spheres is part of a gameplay. As for scaling controls, yes — It's not particularly polished, I am still working on that, but again — thanks for pointing it out.

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Hi there!

I just recently released (still in development) Scaler — a 3d platformer adventure with unique mechanic that allows you to fully control your size/scale (i.e., to shrink and to grow). I think it's a very cool mechanic, and I'd like to hear your opinions on it (as well as how good I've implemented it).

Here is Itch link.

Scaler community · Created a new topic Comments

Topic for quick comments.