totally!
HangryBear
Creator of
Recent community posts
I enjoyed this game a lot, please keep working on it. I'd like to offer some suggestions to improve it:
1. Add a key/legend to explain the on-screen symbols. Please make it clearer how mines and research labs work.
2. Could research & build menus be permanently on screen?
3. Needs some explanation for each option on the research screen.
4. I got to a point where under the research menu I had: starline, Homeworld shield project and Energy Upgrade 3 were shown greyed out with numbers in square brackets beside them (what do they mean?). No matter which square I went to, none of the options were available - is this a bug? I then had to give up.
5. It needs a hover over / peek ahead type option, currently you just have to blindly enter a square without knowing anything about it.
6. Solar panels shown on the ship, but they don't generate energy ;-)
Great game, I'm a big fan of Subnautica and this is clearly a 2D clone, but that's a great thing! You have got great graphics and gameplay here, very atmospheric with good sound effects too. If I could give you the following constructive feedback:
(1) please add a save function or at the very least a pause - I had to close my game after my lunchbreak!
(2) there was a bug where some sharklings chased me up close to the surface then they seemed to be frozen in place. When I went back down deep enough they just jumped back there.
(3) make the first few crystals spawn close to the player. I was blasting plants and scenery for a while wondering why I wasn't making any money.
(4) rename the 'shop' since it's not really a shop, or is it? This is a bit of a deviation from Subnautica here.
Overall great game, really enjoyed it, how long have you been working on it?
I have the same problem. Running the exe from powershell gives the following error:
.\big_trouble_in_outpost_31.exe
Traceback (most recent call last):
File "big_trouble_in_outpost_31.py", line 893, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "sdl2\__init__.pyc", line 2, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "sdl2\dll.pyc", line 115, in <module>
ImportError: could not find any library for SDL2 (PYSDL2_DLL_PATH: unset)
Ok, I do get the spawn button by scrolling to the upper-left settlement (as per your comment) but I had to plug a mouse into my laptop to get a middle mouse button option. Can I suggest you change the controls so you either click at the boundaries or hover to get the map to scroll. Can I also suggest you snap the initial view to the upper left hand corner so we know where to start. Finally, I have no idea what I was meant to be doing so I gave up, this desperately needs a tutorial. Nice graphics and sound though.
I see what you're saying. I suppose with with it being fully 3D, it's difficult to simply display it on a 2D screen. There was an old arcade game by Sega I think (can't remember the name) that had a guy with a jetpack who you could move around the screen while shooting at baddies in the distance, I can't remember the name, but maybe you could get some pointers from it?
This feels like an early alpha. The direction you are pointing in is really confusing, especially with the monotonous single yellow colour ground. The character walks far too slowly which makes the pace feel really slow. I stopped playing after I got the first water machine working (the coin was partially buried too). Also suggest you make this a self-installing exe or a zip at least - if you want more people to play it.
Almost crashed my computer as the debris piled up, you seriously need to fix this if you want anyone to give you a good score. I suspect each dead alien piece is an object, so the more you blow up, the more objects it has to model, which eventually kills the computer. Besides this, you have the kernel of an alright game.
Good idea, but I didn't enjoy playing it, sorry. I found myself looking between the two 2D views all the time. Also, very difficult to tell when impact is about to happen as of course my monitor only displays 2D. For this to work better I think you need to use a different projection - one where the player's view is not directly behind the bat.
Good game. Resets too quickly to main title if you run out of time at least I assume I ran out of time? Boat moves too fast and accelerates too quickly. Liked the unusual gameplay and the fact you have to bounce shots to do different things. Had a good NES feel to it, liked the graphics - did you make them all?
Sorry, I don't use Twitter, so I'm not sure what you're referring to. Here is my latest (corrected) devlog https://hangrybear.itch.io/dessert-strike/devlog/16183/day-18