Thanks
Pierre Morreel
Creator of
Recent community posts
Wow, what an entry ! The amount of content is insane for a single person. And on top of that you made a very fun game ! Really appreciated the long experience, what I really loved with your game is effort on level design, and littles adds you give all along to your mechanics, that was sooo much appreciated ! And none of them makes the game too repetitive, too easy or too hard, that's well balanced. Art is sufficient for what it is, it works. Also musics was so involving, all of these created a vibe that reminded a lot of Hotline Miami. I played your two versions, and adds you made on the post-jam version makes the game better and better, always more (very simple pattern boss but it works so well with mechanics and makes it an hard but balanced fight !). You were smart to always add elements that are simple to operate with. In short, a fun and clever entry, BRAVO !
What a nice take on this theme. Idea is original as well as gameplay, art is gorgeous for what it is, and even if the music was already made up, you’ve choosen so weel and it fit so nicely with the global atmosphere. You managed to absorb me during my playtime, that game was so involving. Just one word : Bravo !
A very cool game with a deep ambiance, beautiful art direction, an uncommon and mature theme and story (and also the length of the game for all of what is in it), didn't expect that for a student project, that was a nice experience (too bad that the itch.io page does not reflect the quality of this project).
Un p'tit jeu fort sympa, forcément avec son lot de failles, mais qui reste du moins très sympathique à jouer, le jump dans la terre est super plaisant !
Et une petite DA très mignonne simple et efficace. Juste peut être les textures de sols qui sont trop ternes, mis à part ça le cel shading et l'ambiance sonore nous emporte très bien dans ce petit monde sylvestre !
Bravo :)
Oh wow, actually see a speedrun on it is really gratifying ! :o
Your time is not bad, but perfectible :P (despite the bad controls, hmm..), that was very pleasant to watch !
Yes sorry for these controls flaws, I think that's something we might have fixed if we'd have more time to make it, I completely agreed for what you've said.