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Calturin

47
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A member registered Mar 09, 2020 · View creator page →

Creator of

Recent community posts

Wow that death animation is awesome!

Hi glad you like it! I just did some optimizations for the pathfinder, which will be there in the steam demo and on release, that should improve the movement a bunch.

Is it a dog/doge face? that it reveals

(1 edit)

Cool idea! But needs a Willhelm scream when you or your follower falls off!

What is difference between these and loreon kingdom, that is for say swordsman? This is higher resolution?

Really awesome that you are doing groups of characters that fit together, will be perfect for my upcoming game!

Hi can you share where you found your assets? Some of them are really amazing.

Ah ok, thanks.

Hi glad you liked it, I plan on having 30 to 40 normal levels in the full version. I am not sure what you mean about quicker animations, do you think I should speed up the units attack animations and dead animations etc or?

Nice idea, I like the sound effects, though seems to me the difficulity increases a bit too fast. Also would like to see a proper death animation, I just see a black box now. Like the player is extinguished or something.

Any feedback or comments are much appreciated.

Please sir can we have a fire explosion? Adding the fire bolts in my game now and just noticed the lack of explosion:(

Thanks, appreciate it:)

Hehe:) by the way I would appreciate if you could try it out quickly with your controller, and let me know if it is implemented good enough. 

Great video, really enjoyed watching it!

I am using this asset in my game Calturin, you can try out the demo at https://haqpod.itch.io/calturin where the last boss in the demo is this one.

Hi thanks for playing and the comment. Anything I can do to make it easier for the Linux people?


Calturin is a Bullet Hell Boss Rush game where you are resurrected by a necromancer who now holds you in his power. Promised your freedom if you do his bidding, you must traverse the Gauntlet of Portals to unknown lands and conquer deadly beings.

Try the demo here: https://haqpod.itch.io/calturin

- 10 unique boss fights and 2 paths of pain.
- A compelling story told through fully voiced NPCs.
- Choose how to improve your skills as you become stronger.
- Designed to be suitable for both normal playthrough and speedrunning.

The Gauntlet of Portals Awaits.

Check out the trailer 

Ok I may have asked in a confusing way. My question is, how do I connect the flying horizontal animation with any of the other flying animations? There doesn't seem to me to be any links to transition between flying horizontal to any of the verticals.

Amazing asset, I would love if there was an animation from him sitting in the throne to standing up. Keep up the excellent work!

Hi I like the feel of the ball, but I can only see a little vertical slice of the screen at the ball, very hard to see what is coming up

Hi awesome again awesome dragon, I am starting to use it in my project, but have a problem with the animations. I want the dragon to fly in, and then land, but there are no animations from normal flying to landing.  Only animation from flying to landing is if the dragon is in vertical position. I think it could really use a normal flying to land animation.

The assets appearing "frozen" seems quite appropriate to a winter pack :P

Awesome:) Looking forward to that and also seeing your other projects.

Hi just bought the dragon, it looks amazing. I am looking forward to see the new fire effect you mentioned you were working on.

The assets in the main folder does not match the assets shown here, you have to go into the unity project package to get those files.

Hi really love this artwork, and I have used this sprite pack as the protagonists in my game Calturin and Clone.