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Haramir

3
Posts
11
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A member registered Mar 27, 2020

Recent community posts

(1 edit)

Greetings. The game's movimentation is very intuitive now. The attack button is also working fine. I imagine some of the sounds are placeholders for now, but the water sound is a bit loud. I'm not sure how that would be done, but is there a way to add a sound to indicate proximity to walls and obstacles in general? Bumping into things can be deadly when facing multiple enemies.

Best regards, Haramir.

I'd vote to let a and d to sidestep and shift plus a and shift plus d to rotate.

Best regards, Haramir.

The game works well so far. The only thing I would consider is changing the rotation to shift plus a and d instead of q and e, it would be alot easier for turning quickly.

Best regards, Haramir.