my issue was with audio specifically, but i suppose it is possible the images were messing with that too
Hareo
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I'm genuinely so sorry to keep bothering you but I'm running into a new issue, So I've noticed it does mostly work, but sometimes Audio wont get preloaded, or images wont get preloaded, or images wont load at all in some cases, but Audio rarely preloads (which is what I'm using this for primarily) no errors in the console unfortunately, though (I do really appreciate all the work you've done so far to help make this work)
Thank you, however, I'm now getting this in the console
rmmz_managers.js:2036 SyntaxError: Unexpected identifier
at Function.SceneManager.drawScenePreloadPIXI (Synrec_Preloader.js:303)
at Function.SceneManager.updatePreloadScene (Synrec_Preloader.js:278)
at Function.SceneManager.updatePreload (Synrec_Preloader.js:267)
at Function.SceneManager.updateMain (Synrec_Preloader.js:249)
at Function.SceneManager.update (rmmz_managers.js:1942)
at Function.Graphics._onTick (rmmz_core.js:811)
at TickerListener.emit (pixi.js:9093)
at Ticker.update (pixi.js:9548)
at Ticker._tick (pixi.js:9298)
Hi, Here's the full report (I think I did it correctly)
rmmz_managers.js:2036 TypeError: Cannot set property '_preloadReady' of null at Game_Temp.loadPreloadList (Synrec_Preloader.js:503) at Game_Temp.executePreload (Synrec_Preloader.js:644) at Game_Temp.initialize (Synrec_Preloader.js:639) at new Game_Temp (rmmz_objects.js:11) at Function.DataManager.createGameObjects (rmmz_managers.js:242) at Function.DataManager.setupNewGame (rmmz_managers.js:258) at Scene_Boot.startNormalGame (rmmz_scenes.js:343) at Scene_Boot.start (rmmz_scenes.js:335) at Function.SceneManager.updateScene (rmmz_managers.js:2107) at Function.SceneManager.updateMain (rmmz_managers.js:2063)