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Hareo

20
Posts
4
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A member registered Apr 13, 2021

Recent community posts

my issue was with audio specifically, but i suppose it is possible the images were messing with that too

no problem! thanks for the speedy reply

(1 edit)

Update, I've noticed when i sit on the preload screen for a bit it works properly, so maybe the preloading screen is ending before everything is loaded?

I'm having an issue where things aren't getting preloaded again, but it's very strange because sometimes it does, and works perfectly. but most times it doesn't, everything is in the correct place (the preload json) and theres no errors in the chat

its okay! i figured it out, but im having another small issue, whenever I use a "Jump" command in the movement route ive noticed the equipment kinda...flashes? Somewhat?

im sure this is a great plugin, but theres very little documentation on how it works, like. for example, how does the sprite sheet for the equipment look? stuff like that is whats holding me back since i cannot figure it out.

Just tested it out again, everything is working as expected! Thank you so much for all the help, will let you know if I run into any more issues, but so far everything works perfectly!

(1 edit)

I'm genuinely so sorry to keep bothering you but I'm running into a new issue, So I've noticed it does mostly work, but sometimes Audio wont get preloaded, or images wont get preloaded, or images wont load at all in some cases, but Audio rarely preloads (which is what I'm using this for primarily) no errors in the console unfortunately, though (I do really appreciate all the work you've done so far to help make this work)

ahhh...yeah, if it'll help it'd be great, i'll for sure test that out too and make sure it works!

and i remember when I used an older version of your plugin It was able to get rid of all audio lag 

hmm, it's on the list, but the lag is still pretty bad, I checked the song too and there isn't a pause at the beginning or anything

(I ask because I'm worried it's not actually preloading anything, as i'm still getting some pretty big audio lag)

Is there a way to check the JSON to see what exactly it's preloading?

Oh, just tested, it stopped giving me that error

the default, so 0xffffff

RPG Maker MZ

Thank you, however, I'm now getting this in the console

rmmz_managers.js:2036 SyntaxError: Unexpected identifier

    at Function.SceneManager.drawScenePreloadPIXI (Synrec_Preloader.js:303)

    at Function.SceneManager.updatePreloadScene (Synrec_Preloader.js:278)

    at Function.SceneManager.updatePreload (Synrec_Preloader.js:267)

    at Function.SceneManager.updateMain (Synrec_Preloader.js:249)

    at Function.SceneManager.update (rmmz_managers.js:1942)

    at Function.Graphics._onTick (rmmz_core.js:811)

    at TickerListener.emit (pixi.js:9093)

    at Ticker.update (pixi.js:9548)

    at Ticker._tick (pixi.js:9298)

Also, if it helps I did a test on a entirely new project, and still got the same issue, and the same console log

Hi, Here's the full report (I think I did it correctly)


rmmz_managers.js:2036 TypeError: Cannot set property '_preloadReady' of null at Game_Temp.loadPreloadList (Synrec_Preloader.js:503) at Game_Temp.executePreload (Synrec_Preloader.js:644) at Game_Temp.initialize (Synrec_Preloader.js:639) at new Game_Temp (rmmz_objects.js:11) at Function.DataManager.createGameObjects (rmmz_managers.js:242) at Function.DataManager.setupNewGame (rmmz_managers.js:258) at Scene_Boot.startNormalGame (rmmz_scenes.js:343) at Scene_Boot.start (rmmz_scenes.js:335) at Function.SceneManager.updateScene (rmmz_managers.js:2107) at Function.SceneManager.updateMain (rmmz_managers.js:2063)

I am getting an error, whenever I open a play test, it gives me this:
"Cannot set property '_preloadReady' of null"

any help is appreciated here!