Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Harley Working

6
Posts
2
Followers
A member registered Aug 20, 2019 · View creator page →

Creator of

Recent community posts

Hi there.

Thanks for playing it and giving your feedback. I think you found a bit of an unintended glitch in the game. We intended for every player to have a set number of turns (6) before getting to the endgame which would happen, if no stealing happened as a player would take a card every turn. However stealing was a very late addition to the game to force interaction between players and I completely missed the gamestate where the event deck could be depleted before the resources if people actually played the game as intended and stole from each other. One of the things I wanted to hit was watching your statue crumble before you, which is what the endgame stage was supposed to force so when that never happens it does make things feel anticlimactic.

Official hotfix ruling is when there are no event cards left, endgame is triggered. However the event deck is then shuffled, placed face down and each player has one more turn following the endgame rules with this newly shuffled event deck. I'll add this when the ranked bit of the jam is over and entries can be edited on their page.

The shortness of the games was us trying to make a slice of a game that got the theme across without keep people there for ages. In the future I'd love to flesh it out to a full board game though. Who knows?

Again, thanks for your feedback, it really is appreciated.

Harley Working

I like the idea, however it felt like there was nothing to strive for points wise other than getting a higher level. Perhaps coins/food to pick out of the water to encourage the play to go risky instead of just dodging all the time would spice things up a bit.

Also it felt like a lot of the time I had to go out of my way to get hit by the alligators as they were a bit easy to dodge. Maybe make them 2 wide and have them move slower instead?

I really liked this one and the idea of you being the game in a sense. Would almost like further content where you were a GUI in other games.

I like the idea and found the one liners funny. It felt a bit odd there was no reason to allow/deny people for any other reason than money? Or is there a bit of Greek mythology that I don't know about?

(1 edit)

Love this game and would definitely play more of it if it existed. With no checkpoints it felt very unforgiving though.

I liked this one as a fun trivia game which only caused me mild distress trying to find all the answers. Funny take on the theme aswell.


That music is so annoying though.