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harminoff

12
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2
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A member registered Oct 19, 2018 · View creator page →

Creator of

Recent community posts

You rock! Thank you so much. Look forward to giving it a go once released.

Hello,

Is there a way to run the game (exe) not in full screen? I'd like to play it on my 2nd monitor, however am not able to move it as it's locked to full screen.

Thank you!

I fixed the issue with fullscreen and also the bug with the triple jump. You shouldn't lose jumps any longer which should make the first level a bit easier!

Thanks for the feedback! There was a bug with the triple jump and it wasn't always working which is now resolved. Should help with getting that big jump!

(1 edit)

Hello,

My game has a few issues and I wanted to know if I could fix these during voting?

I have set my character to triple jump, however sometimes he is only able to jump twice.

When going to fullscreen the aspect ratio is broken.

When getting a game over, the level instantly restarts. Would like to replace this with a prompt that you died and to press r to restart.

Hitbox on the character is too large.


Thank you!

Thanks for giving it a try! Were you playing in full screen? I didn't even think of that but need to change some settings so that it doesn't stretch it looks like as fullscreen there is no visualization of the play area so that was causing confusion. Will update that today and throw up a bugfix.


Thanks for playing!

would love some feedback on ours!


https://itch.io/jam/go-godot-jam/rate/1062902

Would enjoy some feedback on ours! Thanks https://itch.io/jam/go-godot-jam/rate/1062902

I'll throw ours into the mix! https://itch.io/jam/go-godot-jam/rate/1062902

Thanks for playing! Yes, I really wanted to make it a frustrating experience that you wanted to work to beat and I think him spinning around really adds to that!


Thanks for the feedback!!

Thank you for the kind feedback! Was fun coming up with new ways to use the 3 mechanics I had created (getting bigger, getting smaller, and being fast enough to not get hit by the spike wall) 

Coming up with puzzles that work is a challenge, and I have a lot more respect for people that make puzzle games now. Finding a balance between beatable/too easy/ and too hard is challenging, 


Thanks for trying out our game!

thanks for giving it a try, appreciate the feedback! Controls are definitely something I want to work on and learn more about.