Hi Kip
The Oculus runtime SDK used is v0.6.0.1-win and the project was built against Unity 5.1.0. We had an issue with the editor class OVRShimLoader.cs at line 52 which has a preprocessor directive checking for unity version 5.0, which we changed from:
#if (UNITY_5_0)
to:
#if (UNITY_5_0 || UNITY_5_1)
To my knowledge, this should not have affected the final build but we will continue working on this and submit an updated version soon.
Regards