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haroldo-ok

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A member registered Oct 14, 2015 · View creator page →

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I will have to see what to do; generally, I opt for something simple  that uses less RAM

https://github.com/haroldo-ok/vcs-game-maker/issues/46

Thanks! 😉

Nice!

No problem; thanks for the review. 😁

Unfortunately, I haven't gone back to its implementation since last time; the implementation is there, but the height randomly resets when navigating between screens. I will come back to it, eventually

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

No problem!

Hello; the downloadable Windows version is currently based on an older version of the tool.

Okay, implemented it:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/824048/version-0270-create-bloc...

(1 edit)

Okay, this one shoud work:

Example project: https://github.com/user-attachments/files/17498770/vcs-game-maker.bounce-ball.pr...

(1 edit)

Looking at it, it seems mostly correct, so far, separating the X and Y speed components; changing the "if Ball Y Speed < 2" to  "if Ball Y Speed = 1" should work (untested)

No problem!

Nice! 😉

Yes, the level number can be incremented like a variable:

Example project: https://github.com/user-attachments/files/17481907/vcs-game-maker.next-level.exa...

Hello; unfortunately it's not currently in a very usable state; if you run "index.js" using node, it will read "original/example-project.html", convert and export the third map into "experiment/data"; then, the "Makefile" on the "experiment" folder can be run to generate a SMS ROM that shows the converted level.

For now, it's on a very early experimental state.

Okay; I opened an issue in order to not forget it:
https://github.com/haroldo-ok/vcs-game-maker/issues/121

OK, fixed it: https://haroldo-ok.itch.io/vcs-game-maker/devlog/815804/version-0256-fix-code-ge...

It seems that the code for the "or" operator is being generated incorrectly when inside a repeat block.
I opened the issue: https://github.com/haroldo-ok/vcs-game-maker/issues/119

You're welcome! 😉

Fixed the code generation bug: https://haroldo-ok.itch.io/vcs-game-maker/devlog/811947/version-0253-fix-nested-...

Okay, thanks for the tip.

There exists a non-DPC+ multi-sprite kernel, but I opted to skip it, in order to better focus the development of the tool.

(1 edit)

I have opened the relevant issue to look at it later:
https://github.com/haroldo-ok/vcs-game-maker/issues/109

BTW, aside from the code generation bug, there's a chance that the `repeat` block won't work in a useful way with that arrangement:

The way the code above is arranged, it means that it would stop everything else and just keep moving the missile and nothing else, until it collides with something. No joystick input, no movement for the other sprites, just the missile.

There's a good chance that it would probably not be what was intended.





It looks like there's a bug when using  a while block inside an if block... 

Okay, fixed the bug: the standalone Windows version is now creating variables correctly:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/807901/version-0252-fixed-error...

Yes, because it only supports Batari Basic's standard kernel. Once the tool does every thing it can do for the standard kernel, I intend to implement support for the DPC+ kernel

Yep. Plain old JS shenanigans. 🧐

No problems, I activated the optional donation button. 😉

Yes, I can see the similarities...

Okay, here's a tutorial:

Okay, here's a tutorial:

Good question! It seems people are kinda figuring out how to use it, but it would definitely be better to have a tutorial available...

Okay, opened the issues to look into later.

Make a block for waiting seconds or frames 

The sound of the emulator disables itself for no reason

When changing the player's sprites, sometimes all the game code gets erased 


Thanks for the suggestions ! 😉

(1 edit)

Partially implemented; please see https://haroldo-ok.itch.io/vcs-game-maker/devlog/801540/version-0250-more-flexib...

You're welcome!

Once I finish implementing support for the standard kernel, I would intend to skip right to DPC+ 😉