I will have to see what to do; generally, I opt for something simple that uses less RAM
haroldo-ok
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Okay, this one shoud work:
Example project: https://github.com/user-attachments/files/17498770/vcs-game-maker.bounce-ball.pr...
Yes, the level number can be incremented like a variable:
Example project: https://github.com/user-attachments/files/17481907/vcs-game-maker.next-level.exa...
Hello; unfortunately it's not currently in a very usable state; if you run "index.js" using node, it will read "original/example-project.html", convert and export the third map into "experiment/data"; then, the "Makefile" on the "experiment" folder can be run to generate a SMS ROM that shows the converted level.
For now, it's on a very early experimental state.
Okay; I opened an issue in order to not forget it:
https://github.com/haroldo-ok/vcs-game-maker/issues/121
It seems that the code for the "or" operator is being generated incorrectly when inside a repeat block.
I opened the issue: https://github.com/haroldo-ok/vcs-game-maker/issues/119
Fixed the code generation bug: https://haroldo-ok.itch.io/vcs-game-maker/devlog/811947/version-0253-fix-nested-...
I have opened the relevant issue to look at it later:
https://github.com/haroldo-ok/vcs-game-maker/issues/109
BTW, aside from the code generation bug, there's a chance that the `repeat` block won't work in a useful way with that arrangement:
Okay, fixed the bug: the standalone Windows version is now creating variables correctly:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/807901/version-0252-fixed-error...
Partially implemented; please see https://haroldo-ok.itch.io/vcs-game-maker/devlog/801540/version-0250-more-flexib...