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haroldo-ok

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A member registered Oct 14, 2015 · View creator page →

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That's an interesting idea, adding the option of the player leaving a trail.

Many thanks!

https://github.com/haroldo-ok/pocket-platformer-exporter/issues/14

Okay, thanks for the tip;  I will take a look at it, later. ;)

(1 edit)

Here's a more elaborate example. where the game starts on a title screen, until you press a button:

Event.example.vcsgm.zip

Hello! On the "Event" section, there are the "Change state" and "On ..." components; in order to call the gameover screen, you would change the state to "Game over", and then, thenengine will fire the "Gameover start" event, then start loopi g the "Game over update" event

Okay... that's weird

Are there any red-colored messages?

Yep, that's weird; does some error message appear on the browser's console when clicking on "Generate ROM"?

Please, try the new version (0.16.1) to see if it fixes the problem

Okay, I fixed the project import issue:
https://haroldo-ok.itch.io/sms-puzzle-maker/devlog/874130/version-0161-fix-impor...

Yeah, on those tests, I clicked on the "Generate ROM", and then tested the generated ROM. 

Okay, I opened two issues to look at that later:

https://github.com/haroldo-ok/vcs-game-maker/issues/132

https://github.com/haroldo-ok/vcs-game-maker/issues/133


That's weird; I will have to take a better look at this bug, too.

Mmm.. that's weird.. as a workaround try to press F5 to reload the page, then generate the ROM again.

OK, I managed to fix the project manually, but the bugfix itself is stil pending:

https://github.com/user-attachments/files/18527062/SMS-Puzzle-Maker-Pixel.Dimens...

Thanks; I recorded the issue to look at it later:
https://github.com/haroldo-ok/SMS-Puzzle-Maker/issues/20

That's weird. Could you please post a copy of the exported project (save project as) so I can take a look at the bug?

Nice ideas 😉

Yes, you have to set width and height for the ball, and then control its X/Y positions to make it move around.  One of the examples shows how to bounce a ball around. 

(1 edit)

Thanks!

Thanks!

Thanks! Yes, I am currently making the tool for Sega Master System, but I do intend to adapt it to export to other platforms, later.

Must be related to this bug:

https://github.com/haroldo-ok/vcs-game-maker/issues/19

Unfortunately, for now, the tool does not support that feature, but may implement it when it starts supporting DPC+

Well, when implementing support for DPC+, it will also be necessary to implement at least partial mapper support. 

I will have to see what to do; generally, I opt for something simple  that uses less RAM

https://github.com/haroldo-ok/vcs-game-maker/issues/46

Thanks! 😉

Nice!

No problem; thanks for the review. 😁

Unfortunately, I haven't gone back to its implementation since last time; the implementation is there, but the height randomly resets when navigating between screens. I will come back to it, eventually

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

No problem!

Hello; the downloadable Windows version is currently based on an older version of the tool.

Okay, implemented it:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/824048/version-0270-create-bloc...

(1 edit)

Okay, this one shoud work:

Example project: https://github.com/user-attachments/files/17498770/vcs-game-maker.bounce-ball.pr...

(1 edit)

Looking at it, it seems mostly correct, so far, separating the X and Y speed components; changing the "if Ball Y Speed < 2" to  "if Ball Y Speed = 1" should work (untested)

No problem!