This is so friggin' cool.
Chubby Crow Games
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I've had at least three ideas for a game or adventure set in the same world as Substitution, and this might just be the kick in the butt I need to actually MAKE one of them 😂
Sorry about that folks, I've been away from my computer, but -
LET'S GET THIS SHOW STARTED!
Feel free to chat about your projects, ask for help or opinions from others, et cetera! And don't forget to check out the Chubby Crow Disco(rd) :D
Full disclosure: eggene is my partner and I love them dearly.
That said, even if they weren't my partner, I would LOVE this zine! It's such a cool and unique concept, and a simple way to visualize setting aside things that are bothering you and focusing on what's Good™.
Seriously loving this zine, and for a very first time publisher, I'm heckin' eggcited to see where eggene goes from here!
I had to give it a shoutout in the Dino Goons devlog, which features Parasaurolophus as a playable dino <3
https://harper-jay.itch.io/dino-goons/devlog/758369/shoutout-to-a-dino-zine
Thank you so much for your interest in the game! I want to apologize for not providing an accessible version for you, and I want to correct that. I'm working on a text only version now, and will provide it as soon as I can. I'll reply to this message again when that's uploaded, so you can check it out immediately.
I've thought about releasing just the tennis rules, without the restaurant aspect attached. I came up with the pun title first, and expanded out from there with the idea. The tennis rules are kind of a strategy-rpg mix, and there's rules for improving between sessions.
Until I do release the tennis rules separately, I do think you could easily separate them from the restaurant management section if you wanted to run a pure tennis game. It'd be almost like running a Street Fighter tabletop game, but tennis instead of fighting lol
Oh heck I see where the confusion is there. The dice at the bottom are meant to just be decorative, but that sure does look like you're supposed to roll each number in sequence.
My intention with the rules is that you roll a number of dice equal to your strength, and every 6 is 1 damage that you do to your opponent. Your opponent can choose to lower their Strength by 1 in order to ignore 1 damage, surviving for a little longer, but losing some power.
A kind of Yahtzee-style version could be fun too; instead of trying to roll 6's, you would be trying to get 1 - 6 before your opponent, and maybe you could spend Strength to reroll your own dice? I might think about this more.
Thank you so much for the kind words, and I'm glad it got you to journal! Journaling is so important, and honestly I should take my own advice and use this Zine a bit more myself.
Also I didn't even think about the Letter/A4 formatting thing! Sorry for the confusion but I'm glad that you got it figured out lol. I appreciate the ingenuity XD We have so few paper types in America - like, almost everything is just Letter - so I forget about A4 often.
Thanks again, this means so much :) <3
Rise to Ruins is one of my favorite games ever - I've got close to 600 hours in it so far, with no sign of stopping. It's a fantastic blend of genres I didn't think possible before; a rogue-lite god game city building civ sim. It may take a little while to get into the swing of things, and the most important thing to remember is you will die, a lot. But I urge you to play it, it's amazing.