Thank you for the support and constructive criticism!
1. I agree, we messed up on the graphics aspect of things because of miscommunication between me and the coder and I take the blame for that. I didn't know how to make the type of tileset he was asking me to make which resulted in the wonky graphics.
2. We were planning a much bigger experience with a lot more levels, cutscenes and a more stable difficulty curve but we realized too late that it was out of our scope. Let's say we fell for the oldest trick in the Game Jam book haha.
Thank you for enjoying our game tho! We brainstormed a lot to come up with a unique mechanic and we're glad that people can see the potential in it! Have a good day :D