It's the star that brings you back to the start, dying makes you progress into next level
harshyyness
Creator of
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If this was a basic game, then I would agree with you but with the theme being 'The Game is a Lie', one of the important things is to make people commit to a lie first, then when they realize its a lie they began to ask the question 'what to do now?'. This applies for the star as player's first nature will guide them to it. The only thing I can think of to make it better would be to make it visible that it's a teleport and not a scene restart .
Yeah I'm planning to make the platform like a square block
I understand the difficulty spike, you can say I had a fear of making a puzzle game too easy so thought about putting interesting hard levels as I did not have time to make lots of levels. Will make the difficulty curve less steep in the future versions of the game.
Thanks for the feedback ! It helps a lot
The horizontal momentum is one of the failures of my life, and I still dont know what the problem is because I tried reapplying the velocity when the player froze and it still used to magically backtrack ( like for e.g if it moved right, it used to jitter and center itself back to its original position). I spent one day on it and still had no results so I just ignored it to finish the game as I was lagging behind.
Platform thicker is a good idea, I might make it a a huge square block .
Thanks for the feedback and for playing !
Yeah the laser took some time to implement as I was not that much familiar with raycasting, so that didnt leave me time to add in other mechanisms..and yes, some people did find the 2nd one harder + I didnt like what i did with the third level so I'll change it and make the game longer after the jam. Really liked making this one.
Anyways, thank you for playing !