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Hassanshin

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A member registered May 26, 2019 · View creator page →

Creator of

Recent community posts

Lose conditionnya abis seed/peluru kah?

Thank you for playing! That’s my intention for the boss ahaha. Currently adding new assets to player. See you on next release!

Well executed puzzle, really fun playing it. I toglle settings to turn off the background changes tough. Can’t stand playing too long because of that.

I’m trying to implement the “Data-Driven Event System in Unity ECS”. But I cannot figure out how. So i write it to buffer singleton. And that will be read by mono.

Still trying to make it cleaner callbacks, and is that efficient? The code works fine though. Any thoughts?

Yeaa, I spam all my guns. 10k score achieved. I love homing missiles, AI and me have the same guns. Aahaha great job!

Couldn’t agree more! My collision could handle it, but I failed at Pathfinding. With 1000 enemies count, those pathfindings took 90% CPU and the game is on 10 FPS average.

I’m planning to improve it later though, thank you.

That fast enemy is intended 🤣. Agreed about the upgrades, should be buffed moreee

Thank you borger, glad you approved it!

Need feedback for my final exam! 
Please rate and comment.. at
https://hassanshin.itch.io/athoros

Thanks a bunch!