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A member registered Jan 27, 2019 · View creator page →

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Thanks! Ive got some plans on things to add and rework already,  Just gotta get it looking somewhat good as well

Thanks! Yes i know about this, and i didnt have time to work out a fix for it before deadline :/ 

The art looks good and the attackanimation feels good! (even though it dosent change direction with the player atm) gj!

I think this is a great idea for a "quick" detective game! GJ!

Looks very good! There might be some bug with food blowing up!

I though the fallingspeed was a bit fast, but it  might just be my old man reflexes thought! I still came back for more runs! gj

It would have been nice to have some visual indicator on that you picked up/delivered at the correct house other then the arrrow :) Gj!

Yeah I had the same thoughts! 1h after jam ended I realized that I could have set like a 20/30 min  timer for the game and used spacecash as a highscore! Upgrades could also work! Thanks

I can recommend : https://sfxr.me/ 
for fast or placeholder sound effects! I often use it when I just need something!

hi

I saw that I accidentally had exported the entire project into the .zip! I uploaded a new version that should work as an .exe now!

Does it not play in the browser? You should also be able to download the .exe version from the page!

Thank you so much :)

SHEEESH indeed! Got to 13, almost had heart attack

lost a couple of times on lvl 1! saw this and made it to level 2! gj

It was fun! Got me keep playing!

It looked good! Would have liked some indicator on enemy attack!

Great idea! 

Fun little game!

It looked good, sounded good and played good! gj!

It looks good and I fell off the world! :D 

I think it was about 2200! :D 

Level 2 got real hard quick ;) The art and lighting looked amazing!

It was a fun game! Picking up things were very satisfying

Cool that you made an upgrade system! I would have liked a crosshair for aiming, it was a bit hard to see where you were shooting!

thanks! In hindsight with playing some other games in the jam I should have added a finite timer for gameplay with a highscore based on cash. But you learn as you go!

It would have been nice to have some more detail on the background, it didnt really feel like I were flying when the ship was the only thing on the screen! 

I only got a "Failed to load mono" message when i tried to run it : / 

I think it would have been more addicting with some sound effects and music! Gameplay felt solid!

Fun idea and everything worked well! It was a bit to easy to click outside on the screen on my screen resolution (1920*1080)

Sound of explosions was a bit rough on the ears! But I liked the mechanics even with a mouse! :) gj

Moving and shooting felt smooth and good! The one thing I felt a bit off about was that you were able to leave the camera area :) GJ

well that valid, but I wanted the game to be a bit of a pain in the ass for a while. After lvl 30 you will get more money after killing a boss and will be able to buy everything more quickly!

Hey and thanks for some nice critique! And i know i need to make some things clearer and give feedback to the player as well as going over the naming of things! (my naming scheme has been quite chaotic, but its getting better).

The heal is intentionally more expensive since I was thinking of the gameplayloop as balancing between having autoclick on/saving up your energy by clicking manually in order to not loose any health!

greater luck gives you a better chance to spawn energy boosters, and when i figure out tooltips ppl will know this! :D