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Hazno-dev

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A member registered May 12, 2022 · View creator page →

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tysm!!!! every guide on 3D pixel art overlooked the jittering. It always looked so bad. You could literally package this and sell it on the marketplace.

Do you know if this has much performance cost? And like, if its possible to "subtract" objects from the effect, say something already has a pixel art texture and it doesn't need this (not entirely sure how post-processing masking works, and it probably wouldn't work on transparent objects anyways.

Awesome project, great audio (thanks for the volume slider), one of the best bullet-hell games I've seen in this jam

Thank you so much <3 Trying to storyboard the levels in Photoshop was pretty confusing but I'm so glad I did, when we got to implementing them, having ready levels that could then be iterated on made the process a lot faster. 

Great game! The only thing that's missing is them flaming the support "gg no heals" "support diff" LOL