Thanks!
Heathro
Creator of
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Group of heroes, having own targets, united and entered horrible dungeon. You have to explore the dungeon, search treasures, defeat trolls, ghosts and undeads, learn new skills, come up with tactics, and rely on your mates.
Inspired by one of my favourite games Divinity: Original Sin 2
Free for everyone: https://heathro.itch.io/dungeon
I used app called Tiled. There you can add any ready spritesheet (png/jpg..), and build level from these blocks. I saw a tutorial in youtube, how to export map/level from Tiled app to Love2d framework. There was many info how to make different layers, integrate with player and other features. I used that approach only to get matrix of tile coordinates. To use that in my game, I was just using nested forloop for matrix and png file in game directory. Start with Tiled app, and then look the for the way to integrate your level/map to project. I bet there is articles/tutorial for any other game engine/framework.
Good luck!
Thank you for the review. That was very cool. I watched twice. That was very interesting to see how others play that.
Few things about gameplay:
1. Double jump is possible to make only if you still rising. When you already fall down, it is not possible to jump again before you reach the ground. It is not buggy, and not depending on place where you jump.
2. You asked what for is strength. there is button "D" what was actually extra large punch/kick/sword attack. you used only "A" what is light attack button. "D" has better attacks, even when swooping down AOE attack with the sword. "D" attacks actually use strength and agility. once you asked why you lost agility, that was a slide, because slide requires resources: agility. Slide deal damage to enemies (sliding kick).
3. When sliding. you can start moving ahead with no delay. but if you want to go back while sliding, you need to stop first, to waste of inertia first.
4. When hanging on the edge, you can go only up, or to the side. that is a good comment. I didnt think about this before that. that is not realistic. you are right.
5. Poison food and potion? yeah :) later in other levels. there was situations when in the somewhere corner situated 3 good ammo/buffs/potions, which are covered with 4th bad potion. and player must think is it worth to receive damage, but take arrows for example. Also player could forget at level 7, that green fish is bad.
6. I can pass enemies? That is not lie. That was vanish poison. actually enemies do not see you, but you can get damage from touching them anyway. There is invulnerable potion in game as well. Lack of discription probably, as you noticed, english is second language.
7. Why you need arrow and fireball together? I wanted to make fireballs, which emit light in night levels. Maybe you are right, there is not need of both, if these are equal.
8. What was point to switch between sword and fist? If player run out of resources, he can switch to other type of attacks. For example use only sword, to keep agility full for the specific place, where is few low enemies, and kill them with good sliding (needs agility).
Thanks for your review, it was very detailed. It will help me with next game.
As a final project for CS50 course, I have made 2D Pixel-Art adventure platformer.
Our Hero got to strange world through the portal. To find way back home, he must survive, fight and jump from world to world through the portals. In these worlds he can find useful items, same as dangerous. Be careful grabbing everything and find way home.
It is free to download. Enjoy! https://heathro.itch.io/lost
Well, few week left. I was trying to contact artists. Got answer only from one, saying that I am free to publish game on itch.io, but no single word about github. I asked again, and no answer. Looking on your replies here, I see that licensing and copyrighting is very difficult and dangerous. Thank all of you, it was very useful.
I published game on itch.io. https://heathro.itch.io/lost
Later on github I will leave code to public access, as I said before that I want to use in searching a job, to add this to my portfolio, But I will not include any assets there. only code. If some technical specialist interviewing me, he can look on the code, he do not need pictures and sounds. I think that will be most correct way to do this.
Hello, everyone.
I am developing a game for CS50 final project. I used free art from couple artist on this website. It says I can use it for any purpose. But I also want to buy additional art from same artists, to make extra levels and enemies. And at finish, I want to leave project with public access at github, to use it as a portfolio for future job search or any other purpose.
Is it okay if there will be sprites which I have bought here? Because people can take them for free, instead of buying them from these artists.
Also I would like to publish this game here for free. Hopefully few users will try it and give me feedback/advises for my grow as developer. And of course for a "look, mom, I published my first game".
Will I make big problems for me and for these artists? I do not really understand licence/juridical rules. Do I need to hide art for somehow and leave only code, or I can publish open project with payable art with permission from these artists? Maybe I just need to mark somewhere in project or game page, that "I have bought this art but you can't use it unless you will pay as well".
Thank you, and sorry for my English.