really shows potential, though the ui does need some work ;D
i think the dialogue would be better if you get only bites of the conversation at a time instead of the whole wall of text at once. perhaps in the style of the pathfinder RPGs from owlcat, with npcs telling you something and the player answers, perhaps with multiple choice answers that influence standing, stats of the city and stuff.
also, on the hire servants quest, actually add servants to the castle please. and add a quest for recruting basic staff for the estate, where the player gets explained how to keep minions happy or docile, and where to get replacements.
also, sometimes the descriptions dont align with the portraits of the randomly generated npcs, plz fix