killer style/art by one of my faves
hed0rah
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I left this vague on purpose for the time being because normally a hex-tile map would have scales in the miles. On golf borg specific hex courses I guess the scale would be 10ft per tile, but there isn't any reason you couldn't use this same system on a local square-tile dungeon map with 5ft squares.
At some point I want to figure out optional rules for ricochet mechanics so you could play putt-putt golf in a dark dungeon by torch-light.
EDIT:
OH if you mean the scale in regards to how far it travels, for each 1 on the distance die the ball travels the equivalent of 1 tile
we typically refer to this style as 'Low Poly" or "PS1" or "PSX" style. There is a big community making stuff like this including Scythe Dev, Puppet Combo, and lots of people in the HauntedPS1 group. There is also a big revival of 90s First Person Shooters (90s FPS) such as Dusk. I think all of these would fall under "low poly" tag though