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HEHASAWIFEYOUKNOW

13
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139
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A member registered Sep 13, 2021

Recent community posts

is there a way to get the game not on steam? steams privacy settings are aweful

k, that you

my question is, if i bought my copy from itch before november 17th, i have no idea if my copy even gets updates (tbh, i still cannot figure out itch updates)

i thank you, i presume dlc has to be acquired separately like how i grabbed the voiced names dlc from here then? if so, i'll definitely subscribe to the patreon

i didn't get this on itch, i have it on gog, absolutely love it, clean and the ability to scroll back using the mouse wheel is a life saver when you missclick as much as i do (i have dysgraphia and dyspraxia, its a pain and i make do) but i wanna ask, since over time i do wanna support the devs, im just curious to know, if i subscribe to the patreon, do i get the dlc independently or from from the patreon itself?

(i ask cus between not being tech savvy at all and simply just not being familiar with how any of this works, im kinda a touch lost on what to do)

small tip, start with the legacy build, its compatible with the save editor and that can be useful for getting used to the game, especially considering its much further into development so its got much more heavy weight systems

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oh trust me when i say the game is good, just spent 5 hours romping through, i've technically beaten T.I.T.S at least 7 times on 6 updates, this game is playable, its smooth its snappy its fun and somewhat customizable. my only real problem with it, really is just the illusion of choice that your given at the start, the lack of dom oriented perks is manageable, i mean i did a T.I.T.S unarmed build with no perks without a problem, to simplify, i would much rather not, in the words of the G-man, be "given the illusion of free choice" because fact is, you either obey and get a good start or your made to obey and start handycapped

imma be blunt, gameplay great... cept 1 core problem, even when flat out cheating, your forced into a corner, all but a tiny minority are even dom side, the a start alone all choices are borderline an illusion, mods are all but non-existent and can't find none, not even with a hour of searching before deeming there to be no viably findable mods to fix the perk shortfalls


point, player gets dommed only, cus thats where all the perks go, sad cus the combat for a turn based game is actually smooth, smoother than t.i.t.s.

final point, its a glorified bethesda game without even being bethesda, i wanna be nicer, but i do not like the illusion of choice given by the introduction as is, this game is aimed at subs and subs alone at this current point in time.

and before anyone says, yes, i know the game is not finished, yes, i know the description says and i quote "There will be 3 routes but for now I focus on 1 that is oriented towards subby people." and i get that, but 2 years of being published and no discernable means of even a switch route, let alone a dom route, even if its purely gameplay and no story is kinda a critical shortfall, in the early stages a game ALWAYS benefits from even a little flexibility.


summery.

is it a bad game = no

is it stable = for me, so far yes and thats saying something considering i've crashed file explorer once


does it have potential = just look at T.I.T.S. the answer is a massive yes and this has an amazing base to build from, credit where credit is due, the core game itself is there

can i recommend it = in its current state, i can recommend it to subs and switches, yes, if your a dom however, maybe, maybe not, im 50/50 on it, personally had i gone and switched, yea, i'd love it, but i rarely switch (and its not pretty when i do) and as such, im not feelin the no choice introduction

any gripes = yea, the illusion of choice at the start, the obvious bias towards sub players. and a distinct lack of preview (but thats easily forgivable when you remember how bad the camera's in bethesda character customization is and when you consider this game is far from finished)

my suggestions, balance instead of hyper focusing on one thing, one or two games i had high hopes for had dug themselves into a ditch focusing on one thing and ended up losing the interest of a large number of players, my second suggestion, sliders instead of rigid buttons (don't @ me on the sliders thing, i am not a game dev, just observant so im not certain on how hard sliders would be or how much they'd break if implemented)

(just for context of what i mean, the devs of one game focused too much on base building in a game about exploring and screwing monsters to the point of 3 years of base building updates later when they finally got to actual xxx content, they only had players interested in base building left, the other game hyper focused onto the S of d/s so much, they only had subs and lost almost all of their playerbase who were interested in the D side of d/s)


however, at the end of this, i'll keep an eye on it, it has great potential and i look forwards to its higher odds of flourishing, so my final thoughts, if anyone knows where i can find mods, please let me know, thank you.

glad i got it when i did.. i don't check itch often

well...........thats scary.....well time to end the world in a sea of milk

 is 5514 ml supposed to happen?

scratch that just got 5514 ml or 5 liters   

i managed to get 3 liters in one load but the tank maxed out from earlier loads so i think i might have been able to get more