Hello, thanks for the great feedback. If you're curious about the interact prompt thing, in that spot it triggers for the yak outside (because the living room space is actually where the game presents it to be, in the same scene as the outside behind the house facade, and although the interactions check if you're in the correct room to open them, the prompt doesn't check that yet). It's something I (Andreas, the programmer) forgot to add yet but will do in the future.
The stats will receive better designs as well. The time shouldn't go up unless it drops to 0 and resets, and the cold reduces rarely, only if you do an action and the time drops to 0 while you're either outside or in the living room with both the window broken and the fire off. These systems will definitely receive more work and be better presented soon.
Some story-driven communication elements will be taken into consideration as well.