Done, enjoy!
Helghast_95
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Not possible, there were already attempts to run the game on mobile and it resulted is huge graphical issues. It's an graphically advanced 2D game that uses 8k texture atlases for it's high quality visuals, so the game requires a lot of VRAM which mobile devices often lack.
It would also not work as a browser game because it's above 500mb and it would take ages to load, possibly crashing your browser, also Leaden Sky requires to save progress directly on your PC since it is a full fledged game rather than a quick "click and play" so it needs to be installed properly.
Hello there, the one from video is the upcoming update for LS:Nightmares, it's been in development for few months now and it's a huge overhaul and improvement of the entire game, it's aimed to take LS:N closer to the original (2D Leaden Sky) and improve upon all the existing mechanics, the animations, gunplay, visuals, sounds etc. and the storytelling.
It's not out yet, but it will be either this month or next one, can't say for sure but I'm working hard on it.
If you bought LS:Nightmares you will be able to play it no problem once it's out.
Hello, I am unable to help you because I don't deal with sales, you should contact itch.io support: https://itch.io/support
I see, it is a bit hard to create proper hit animations in 2D (this issue is being solved in 3D), but there are still some reactions to bullets (different ones for legs, chest and head) with a longer knock back animation if you hit enemies either quickly or with a powerful weapon (like magnum or shotgun). Previously in old versions it depended where you hit them, sometimes they ignored bullets but most of the time enemies fell to the ground and had to get up, on paper this sounds great, but it introduced some gameplay issues as the enemies didn't have much chance to fight back, so I decided to go with a more classic approach. I'm still planning to improve enemy reactions to attacks and adding more animations but I will be approaching this topic carefully so that the gameplay and difficulty won't suffer.
When it comes to ammount of enemies on screen I did some experiments like you suggested - less enemies, but harder and tougher but the testers said that the game got a bit boring and the enemies were bullet sponges so I decided to make them weaker but increase thier number. It is pretty hard to balance this type of enemy, but I got some ideas planned for future such as introducing new enemy type that would work in synergy with current ones.
Also I just want to say that I'm still here, I still care about the project and I'm willing to improve it, hopefully you might find the upcoming version a lot more enjoyable.
Anyways thanks for the support, I appreciate it very much.
Thanks for wishing me luck, tho I would have to disagree with you here. I'd say that every aspect including gameplay, story, art, sound, level design, pacing, atmospere and general polishing is at it's highest compared to all previous versions, the only downgrade I could think of would be the gore effects (for better stability, balance and performance), but the game doesn't focus on gore anyways.
I'm still interested to hear why you didn't like this one so go ahead.
Hello, log into your account that you used to buy this game and then you can simply redownload it, if you bought the game with credit card then you must have confirmation in your email. Generally I suggest that you contact itch.io support email directly and tell them about your issue since I'm only developer not distributor and I don't deal with sales so I can't help you here.