Wow, I am very blown away by this, thank you so much. I am so grateful that there are bloggers out there engaging works with this kind of trust and depth.
hellojed
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I don't mean to be dismissive but I have kinda been at this for like 10 years, i worked on one game for 7 of those years, and I've been lucky that a few games got covered on Rock Paper Shotgun a few times. It really doesn't feel like that world exists anymore. Every game dev community I join feels like they want you to make the next derivative Skinner Box style crafting game. The game dev groups I was a part of didn't really respond to when I released this last project. it felt really discouraging to spend all that time and tell all my friends and then hear nothing.
the best explanation I can give is I got very depressed thinking about how much time and effort I put into my work and how little response I got out of it that I wanted to tear everything down as a way of regaining some kind of agency. I have restored some of my games, I might put the rest of them back online. I just feel terrible right now
Apple requires developers to have a $100 a year developer account so that whatever they produce is compatible with Catalina and the latest OS version. I unfortunately cannot do this right now. You can try this method to get around gatekeeper. https://www.imore.com/how-open-apps-anywhere-macos-catalina-and-mojave