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henners999

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A member registered Feb 28, 2023

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Quick question, everytime I save my level the memory of the LDtk Helper process on M1 mac goes up 1GB. Starts at about 1GB then goes up each save. The total of the LDtk directory isn't large, maybe 5MB. I use about 12 layers. I have 2 levels in world @ 4096 pixels. It's starting to chug though. Any ideas?


I had a go, how would I leave some layers out of the all in one png export though?

Great product, is it possible to export specific layers though?

Could i use this with a 3d plane?

is that the only way to do it? Using another example


the shadow from the track at the top would only cast onto the track below. If the sun came from the south it would not cast the other way. 

If it’s impossible to simulate just let me know and I’ll zip it!

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I set it up with a shadow caster initially. What setup would you suggest  I use on the blocker object?

sorry for awkward questions, just trying to figure in the game what’s in my imagination..

(2 edits)

I’ve had a fiddle but can’t seem to get one object to cancel the shadow of another. I’ve set the blocker object to a higher depth than the other and changed the shadow depth and light depth but can’t get the effect I want. Any ideas?


In this example I’m simulating the fact that the dark grey tile is a very tall tower block so should absorb the cars shadow. 

What I mean is, if the left half of the room was 100 metres lower than the right half and there was a cliff in the middle, how would I project a shadow over the drop if the sun was in the east but no shadow if in the west. Sorry, not good at explaining myself! 🤪

Hi there, enjoying the light engine. Is it possible to block a shadow in one direction but show it in another. ie. I'm simulating a sudden drop in an overhead game I want shadows cast over the drop but not the other way. Thanks :)