Quick question, everytime I save my level the memory of the LDtk Helper process on M1 mac goes up 1GB. Starts at about 1GB then goes up each save. The total of the LDtk directory isn't large, maybe 5MB. I use about 12 layers. I have 2 levels in world @ 4096 pixels. It's starting to chug though. Any ideas?
henners999
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I’ve had a fiddle but can’t seem to get one object to cancel the shadow of another. I’ve set the blocker object to a higher depth than the other and changed the shadow depth and light depth but can’t get the effect I want. Any ideas?
In this example I’m simulating the fact that the dark grey tile is a very tall tower block so should absorb the cars shadow.