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Q: Why won't the game run on mobile? Is there something wrong with the game? A: Most likely not if you can't get the project to run. Android has a built in security measure that prevents games 2gb or larger in size from running without certificate. To play via mobile try Joi Play (https://joiplay.cyou/) , if for some reason that doesn't work - try playing via PC. If you have managed to run the project and run into any other issues, visit the discord server so to report the issue - ( https://discord.com/invite/3JymcGKH9S ).
Hello!
I think we spoke a few days ago, but for the sake of other readers I'll respond here.
On Android, there's a chance you may not be able to read all of the tasks should you not play in 16:9 ratio.
Tasks aren't things that need to be completed , but rather they explain what you should do in order to next advance the story. So, doing one of the tasks won't cause it to "update" or be marked as complete. It's not that kind of system (although, now it does make sense and maybe I'll try implementing that in the future).
You can also view direct instructions on what to do next by clicking the Star button next to the current story entry.
Hello folks, first and foremost I apologize for the tough time folks have been having with regard to android builds. There are multiple reasons for this, which this comment aims to address. It's a bit of a long read, but I recommend taking the time as it will answer your questions.
However, if you don't like reading, there is the TL:DR version, yes you can play on mobile, but you need to use Joi Play.
If you're curious as to why, read on.
All builds of the project come from the same source code. Other builds don't present this particular game breaking issue, therefore it's not a bug in the sense that it's something which can be fixed by me. In other words, I am not the root of the issue for this particular bug.
Regardless of that, I share your frustrations, so I've literally spent months attempting to pin down why this happens and fix it.
This is what I've found:
The game files are somehow being corrupted during the Android build process itself.
Regardless of changes, or fixes, to the source code, this problem still occurs.
This is a strong indicator that the problem is with Rapt, the program used to build Android games with Ren'py, or configurations of it being used with Ren'py. It's complex stuff which I have not the time nor desire to delve into. Therefore this leaves players with one solution:
Joi Play is a program that was bought to my attention a few weeks back. It allows you to play some PC games on your phone essentially from what I understand. Using this, you should be able to play Hom Factory on mobile.
Conversely, building games in Android also comes with a 2 GB file size limit. Meaning that, in order to continue playing on mobile you would need to use Joi Play anyway at this point, or simply play on PC. Moving forward, Android builds will no longer be offered, you will need to use Joi Play. This isn't something I can control at this point, so you could consider it the natural progression of the project.
0.28 has already reached and surpassed this size limit, so I strongly recommend that you use Joi Play.
There are instructions on how to do so here:
Thanks for taking the time to read this and thanks for your patience as I attempted to solve this.
Android build has always had issues after a certain point.
I've tried to pin these down, but it really seems like a phantom bug associated with the build process.
As such, I've stopped updating android versions of the game. Instead, you can use Joi Play to play on mobile.
Check out the latest release post (or the main page of the game) for instructions on how to set up Joi Play.
Take a trip to the discord channel and give some context.
I run the windows version of the game all day, every day. Its the one I use the most so I would notice common errors like the one you speak of.
That leads me to believe you have some specific issues to be addressed.
Error / exception screenshots are the easiest way to get your issues fixed, so be sure to have those as well when you post about it.
If you're attempting to use an older version of the game to play (aka save files), you run the risk of errors.
That is because currently, backwards compatibility to saves is not possible.
It's something I either plan to address in the future, or the game will come to a point where there will be no further need to alter the variables which the player has.
I'll play through again just to see if I can find these errors, thanks for pointing this out.