Celeste Error Log
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Ver 1.4.0.0
03.11.2023 11:46:33
System.InvalidOperationException: Texture2D staging buffer creation failed! Error Code: ��������� ���������� GPU �������������. ��� ����������� ���������������� �������� ����������� GetDeviceRemovedReason. (0x887A0005)
в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 170
в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271
в Celeste.Language.FromExport(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:строка 94
в Celeste.Dialog.LoadLanguage(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 72
в Celeste.Dialog.Load() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 29
в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 92
в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45
Ver 1.4.0.0
03.11.2023 11:46:08
System.InvalidOperationException: Texture2D creation failed! Error Code: ����������� ��������� �� ����� �������� �� ���������� ������� � ��������� �����, ������, ��� ������������� ����������� �������� ������������ �������. (0x887A0006)
в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
в Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 101
в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271
в Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\Atlas.cs:строка 235
в Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\Atlas.cs:строка 34
в Celeste.LevelExit.LoadCompleteThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\LevelExit.cs:строка 120
в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45
Ver 1.4.0.0
01.11.2023 21:23:11
System.InvalidOperationException: Vertex buffer creation failed! Error Code: ��������� ���������� GPU �������������. ��� ����������� ���������������� �������� ����������� GetDeviceRemovedReason. (0x887A0005)
в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)
в Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
в Celeste.ObjModel.ResetVertexBuffer() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:строка 29
в Celeste.ObjModel.Create(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:строка 176
в Celeste.MTN.LoadData() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:строка 82
в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 84
в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45
i dont know why this happening, i have everything installed, it started crashing everytime after i completed 3rd chapter