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Herlic

1
Posts
A member registered Nov 03, 2023

Recent community posts

Celeste Error Log

==========================================

Ver 1.4.0.0

03.11.2023 11:46:33

System.InvalidOperationException: Texture2D staging buffer creation failed! Error Code: ��������� ���������� GPU �������������. ��� ����������� ���������������� �������� ����������� GetDeviceRemovedReason. (0x887A0005)

   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 170

   в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271

   в Celeste.Language.FromExport(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:строка 94

   в Celeste.Dialog.LoadLanguage(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 72

   в Celeste.Dialog.Load() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 29

   в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 92

   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

Ver 1.4.0.0

03.11.2023 11:46:08

System.InvalidOperationException: Texture2D creation failed! Error Code: ����������� ��������� �� ����� �������� �� ���������� ������� � ��������� �����, ������, ��� ������������� ����������� �������� ������������ �������. (0x887A0006)

   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)

   в Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)

   в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 101

   в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271

   в Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\Atlas.cs:строка 235

   в Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\Atlas.cs:строка 34

   в Celeste.LevelExit.LoadCompleteThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\LevelExit.cs:строка 120

   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

Ver 1.4.0.0

01.11.2023 21:23:11

System.InvalidOperationException: Vertex buffer creation failed! Error Code: ��������� ���������� GPU �������������. ��� ����������� ���������������� �������� ����������� GetDeviceRemovedReason. (0x887A0005)

   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)

   в Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)

   в Celeste.ObjModel.ResetVertexBuffer() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:строка 29

   в Celeste.ObjModel.Create(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:строка 176

   в Celeste.MTN.LoadData() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:строка 82

   в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 84

   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

i dont know why this happening, i have everything installed, it started crashing everytime after i completed 3rd chapter