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hernieren

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A member registered 52 days ago

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(1 edit)

I have to do more tests but it seems to be working, thank you!

Page 15 is the same as page 14 but actives on rainy days (that's the only way I could make it work with my weather system, since a conditional branch was not enough), page 16  is the same as the last page on the template. I think the problem is  with pages 6 and 9. Since they only run when the player interacts with them, the common event cannot run the self calculations page (this page can only  run when self watered is on). I need a way for the self calculations swtich to turn on when the player has not watered the plants. I tried activating it in the common event, but doesn't work either.

The template is working properly and I've even managed to  implement a weather system that works well with it, but I also want to make a system where crops die if they are not watered. I've created a "<self> sickness" variable that keeps track of how many days have past without the crop being watered and added it to  the same event page where crop growth is calculated, but it's not working. I think the problem is that, if the crop  is  not watered, the "<self> calculation" switch won't be activated and the calculations event page won't run. How could I solve this? I'm attaching screenshots of the relevant event pages. Thanks in  advance.