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Tom Jensen

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A member registered Jul 08, 2020 · View creator page →

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Really enjoyed this! top work :)

Hey, that's awesome - so glad they were helpful :)

Cool game! loved the music and the art was very nice. Good to see a functioning exit / menu exit button too. Controls were nice but I wasn't super sure what to do, or if I succeeded the goal. You can just stay on land and transition to a land creature?

Wow! found this quite difficult, but nice concept, loved the sneaky music and the gameplay idea is really nice - just a little on the hard side I think.

Nice job - liked the layout and gameplay idea. I wasn't sure how to make the right drinks, and ended up scaring everyone off... looks fantastic though, sounds were tight and nice to see a clean and functional menu screen with exit feature :)

Nice! - great art and music. Got stuck on the Grey boxes to the left - transitions were cool, and a nice gameplay idea

Pretty nice - music was super funky. Pretty nice controls, but I got stuck as some point where I was catapulted upwards and never materialized on the next screen. Good job though!

Very clever! enjoyed the mechanics of changing matter - very fun, although it took me a while to work out I could change my form with Enter - I probably should have read the controls :) Nice job!

Lots of fun! great job. Controls feel pretty good, if a bit too sensitive. Camera control was really nicely done. Enjoyed cruising around and then flying off randomly as a jet. I managed to collect 1 burger...

Lots of fun! great job. Controls feel pretty good, if a bit too sensitive. Camera control was really nicely done. Enjoyed cruising around and then flying off randomly as a jet. I managed to collect 1 burger...

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Pretty nice - music was super funky. Pretty nice controls, but I got stuck as some point where I was catapulted upwards and never materialized on the next screen. Good job though!

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Nice! - great art and music. Got stuck on the Grey boxes to the left - transitions were cool, and a nice gameplay idea

Very clever! enjoyed the mechanics of changing matter - very fun, although it took me a while to work out I could change my form with Enter - I probably should have read the controls :) Nice job!

Hi everyone, my name is Tom Jensen, I'm a game composer with 20 years experience. I'm interested in hearing about your projects, and may be able to provide a free track if I feel our styles would mesh. I'm also available for paid work.

I'm a long time gamer, since around the 1990s, and got my start making electronic music, after which I player in rock and metal bands, and then got classically trained. I currently work freelance as a composer, and lecture in game music at Otago University. I can work in most genres, but my main love is orchestral, electronic and hybrid classical / electronic works. I also play electric guitar so can easily do metal and guitar-heavy stuff too.

I'l love to follow some of the great game designers here, so please post your itch.io link and I'll give you a follow. My page is here:
https://hexenmapper.itch.io/

You can check out my music here:

Thanks - look forward to hearing from you all!

Excited to announce the release of DESCEND, a survival horror music pack in the style of Resident Evil 1 and 2!

https://hexenmapper.itch.io/descend

Hi team, let me know if anyone needs some music, would love to be involved. I have 6 years experience in the industry, music degree, scored 4 or 5 games so far and done a few jams.

I also just released a Retro Survival Horror music pack if anyone is interested:


https://hexenmapper.itch.io/descend

Exist community · Created a new topic Looking great!

Hey there - just played and this game is looking incredible! I love the top down line of sight stuff, enjoyed Darkwood, so I can see I will enjoy this a lot. Very cool to see the time pressure in the first area like that, and the voice over work is very nice!

 Do you have a composer on board for the project, or are you using asset packs / free music? I'd love to be involved if you don't have anyone :)

Looks awesome!

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22 Tracks of Gothic Horror Music, perfect for fantasy, horror and any dark style of game.

45 minutes of music that will strike terror and awe into a player - from dark choirs, to somber solo strings, to crushing guitars and drums.



https://hexenmapper.itch.io/firebreak-retro-action-music-pack


18 Tracks of action MIDI-style tracks, originally composed as actual MIDI, then rendered into audio files. Perfect for retro-style action, sci fi, or even fantasy games. The original MIDI files are provided!

35 minutes of music that will rock your 90s computer socks off, from pumping synths to guitar solos, to more ambient tracks and intro / titles / intermission tracks.  Preview the full tracks here: 

https://tomjensen.bandcamp.com/album/firebreak-retro-action-music-pack

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15 Tracks of dark ambient atmosphere, perfect for fantasy, horror, Sci Fi or any unsettling/dark game.

50 minutes of music that will unnerve, and impart a sense of wonder and foreboding to your game.

Partially inspired by the original Quake soundtrack.


Preview the full tracks here:

https://tomjensen.bandcamp.com/album/cruor-dark-ambient-music-pack

Ok cool, look me up if you ever need music for a project, looking forward to seeing what you come up with next!

Very, very cool. love the atmosphere and art style. The music was great (where was it from / who did it?) The whole thing gave me a Space Station 13 vibe, in the best possible way. Would love to see this expanded into some kind of story to stop the exterminators - you change into one of those black things then need to stop or convince exterminators to stop killing the black things, then potentially get the exterminators on your side, and turn on the corporation that's hiring them....


Could be a whole thing! I'd love to do music if you end up expanding it, although the ambient track at the moment is superb :)

Super cool game - love the art style, music and gameplay. Feels old school and yet fresh

Great game! very satisfying.

I couldn't get past the last iceberg though - doesn't seem to be enough space to step there.