COMMENT WRITE AFTER I HAVE PLAYED TO THE 0.10 VERSION OF THE GAME. The game may have changed since.
Hello, I just discovered your game. I am going to write a lot ( because there is a lot to write about) but the game has potential and can be good with some change and more content.
First, What is good about the game:
1) The game runs well, did not encounter crash, some slight bugs but they are not the problem
2) The story starts well, will need more to actually be called story however you are on the good way
3)The idea of a sandbox game where you play as an adventurer who helps a girl to run a "café" while collecting resources and killing monsters is good and have to be pursue
Second, What are the (big) issues:
1) The game is hard, like really hard. I've played for about 4h and could not survive for the first month without cheating. But why ?
To start, your satiety and stamina falls way too fast compared to what the food gives you.
The food, as a second, cost way too much for the amount of money you can earn.
As a last point, the fact that you have to buy an egg 9 coins, but you can only sells the baked egg for a maximum of 10.
Indeed, the game allows you to increase the selling price for the cost of losing the percentage of the chance to sell the object.
In conclusion, the main quest is to get 10000 coins by the end of the 28 first days. In the actual state of the game, I don't think it is possible. You don't earn enough, most of what you get as to transform into food to not die of hunger. Killing monsters is mostly a waste of time due to the fact that you have to eat regain health but killing does not give you food ( it gives you raw steak, you can cook it with salt ,cost 8 coins , and can either be eat to get 20/100 of stamina or sells for 10 coins(maximum 15 coins) but hunting cost you around 30 stamina. Just not good enough).
Thirdly and finally, What are the solutions:
1)You need to balance the game: reduce stamina cost ( if you sleep you should not lose stamina ! ), increase stamina gain, reduce product cost, increase food selling price.
2)Make hunting worth it, either by making monster drops more valuable or buy making the guild's quest useful.
3)Make the main quest easier, either by giving more hints about what to do, or more ease to trigger. Player are mostly dumb compared to the one who code. Know nothing about triggers, if they wait to much without any thing, or the feeling of making progress they will stop playing. So make a more followed quest.
What are my thoughts ? There is work, maybe even passion ? , the main part of the game is there, the idea and the main plot too, the main mechanics are also there. But in his actual state, the game is unplayable. But I have faith in this game and in his creator, and I know it can be upgrade in a version where I won't hesitate to buy it.
And if you want test the whole game, there is, to my knowledge for about 100 in game days. And I highly recommend using cheats. HOW TO ENABLE THEM: in the game's name folder( not game folder inside of it) open renpy/common/00console.rpy with a text editor, look for config.console = False, turn it to "True". Now with shift + o, it should open the in-game console.
typing:
change.stamina(value)/ change.satiety(value) => gain value in stamina or satiety
Player.stat.change_hp(value) => heal you of value
hitomi_working.percent_buff = value => if you give this variable a big value like 1_000, you will be able to sell food for 1000 times its normal value.
I know cheating is bad, but when its the only reliable way, sometimes its not that bad + I am pretty sure that you cheat yourself to test the game, so either you balance the game or create cheats to make the game easier. The game is way to hard for me in his actual state. So don't resolve this cheat yet, PLEASE (: (That's a hoping for the good future smiley )
Anyway thanks for reading. Hope you don't have problem at the moment and I wish you only good. I recommend every person who read this to try the game out and discover it's potential.
A fellow player of sexual game
AND SORRY FOR THE CRITICISM. I don't usually do that but I have to much hope for the game that I could not let this ( for the moment) unknown game . Hope I was not to harsh, it was not my main intention, it only was to show what could be improved to get the best out of this game.