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Hexodus

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A member registered Apr 27, 2020 · View creator page →

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Thank you very much Ivan for that detailed answer! SRP is not an issue - for my current project everything is in SRP yet and I do have Amplify Shader Editor. The latest version supports URP and I converted last week another shader with it to URP so probably it'll work too if I go for it. For the walls I just make separate invisible objects (that aren't related to the effect) with RB's and colliders. Well performance is allways a bitch but I'll test it out by myself.

Looks really good! The before purchase questions : is it meant for SRP or URP? And can it be used to spawn a room made out of cubes - with rigid bodys and colliders attached?

Sorry bro. I also own an index but it's just faster to develop on  the Quest. But fear not I might make an index version. I'll notify you then. 

Thank you very much! Your game looks awesome too - very good graphics too!

Thanks a lot for your kind words and the awesome rating! After all I asked myself if anyone beside myself will find it fun to play. You made my day! And yes I'll try out your game asap!

Well that's what happens if you try to make something more serious with tentacles but they refuse to server as proper hands ... and then you notice how much more fun is it to just wiggle them to music ;-)

Sorry to hear that. I had no time to optimize everything and having 100+ bones and fancy IK surely is hard on the framerate. My graphic card might be to powerful that I notice it at all. But I'll improve it in the near futur.