Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

heyx3

1
Posts
A member registered Nov 10, 2015 · View creator page →

Creator of

Recent community posts

(1 edit)

It's not deterministic because the order that things are generated changes based on where the player chooses to walk, and things that have already been generated place constraints on things that have not been generated yet. 


That being said, since it's based on tiles, I'd assume there's a lot of room for optimizing RAM usage (and also unloading far-away areas to a file on disk if you want to get fancy).