It's unfortunately only in planning at the current moment, if there is nothing else that could help, could you please list some basic rules that you would use for any type of level?
An example of what I mean would be something similar to Chrono Trigger, as the overworld design is very intuitive and allows the player to explore it with reletive ease. I hope to achieve something similar.
Hi, I'm a student currently studying at Colchester Institute, and have been tasked with some primary research. I'm currently in the process of developing a top-down RPG, does anyone have any tips regarding level design? I'm really stuggling with it, as it is a gap in my knowledge at the moment.