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Hi_Ptich

11
Posts
1
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A member registered Apr 10, 2020

Recent community posts

Second time I can't leave Talos with rover. averyraine already reported this problem. https://ctxt.io/2/AAB4wYN5Eg

23 loops, 12.5 hours, "...and the world goes dark". Definitely will wait n play next chapters ^^ (Itch declined my Yoomoney virtual mastercard, and I barely used PayPal since acc creation ~10 years ago)

I figured out how it works. When a player has the maximum amount of food/water/air, he can still try to take more. The action will be completed, let's say, at 95 percent, and next time there will be those five percent left, which will allow the action to be completed almost instantly. So it's not a bug.

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On the very first loop I extracted too much water, so started a new one right after. Tried to get to the second base at first loop - died on the way (water).

* Some windows (x3 "fill air tank", later x2 "follow the coordinates") don't disappear and remains near cursor.

* Blue "persistent" text can be a spoiler for new players. I suggest to hide it on first loop.

* Sometimes I see 4/5 of something in inventory, but corresponding action do nothing and that something instantly becomes 5/5.

* "WaterPouch" is written together, while everything else is separate.

Thanks for the first chapter! It will be interesting to see what awaits at second base. It wasn't for nothing that it was possible to take an extra coupler from Talos, right?..

(Firefox 134.0, before hotfix)

Thanks.

Finally finished the demo in two hours. On the last loop I hurried to pull out the power coupler from the food synthesiser, although the rover was not completely repaired, and only by a miracle the supplies were enough to get to the next base. It is inconvenient that the protein bars are at the end of the list. I would also like a "take max food/water" button. It will be interesting to play the full version.

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By the end of the content I had forgotten that the task was to light up the darkness, not just generate cubelights :)

(4 edits)

"Energy per second" improvement shows the same cost for x1 and x10 (but do change color of the digits when not affordable), although in fact everything is in order, it is the display problem. ("Per AutoClick" and "Multiplier" seems OK).

Edit: it get fixed now that x10 cost more than 1 mil.

Edit 2: On the sword for 50 K it was written “Coming soon”, but this turned out to be a lie: the money was spent, the attack increased.

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Thanks for the update! Thanks to the fixed price for store-bought potions, I was able to use them until the end of the current version of the game. At the same time, it is funny to see one monster and fight another at the same time. I believe this is the author's intention. An idea for achievement: completing the entire game without slaying any monsters except cockroaches (and last boss).

Game conventions make it easy to overcome Absolute Zero without even leaving the mining farm, lol. Just a couple of dozen latest coolers with no additional miners.

I was preparing for the next monster to be able to break through my defenses, but this never happened. As a result, the attack and health parameters lose all meaning, and therefore the development of settlement. Nevertheless, I was interested in doing all this.