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HiBackImGame

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A member registered Jul 08, 2020 · View creator page →

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Hey, thanks for playing!

We wanted our movement to feel unique, it took a lot of experimenting with different blast force. Originally we were only going to have the Blunderbuss implemented, but realised fairly quickly that we needed some different options for finer movements and larger enemy spawns.

Glad you enjoyed the game!

We had originally intended to add prompts for 1, 2, and 3 to the UI for weapon swapping, just one of those things that fell through the cracks during the jam unfortunately. Glad you enjoyed it though, thanks for playing!