Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hiddenVisions

9
Posts
44
Followers
A member registered May 21, 2021 · View creator page →

Creator of

Recent community posts

I finally figured out how to fix both of the bugs you reported!


Can’t pick up talismans anymore glitch:

If you use a travel talisman, and then try to pick up a talisman right after the screen goes black, it will make you unable to pickup talismans anymore. I fixed this by making “NULL” talismans give you nothing.

Can’t find key in hedgemaze glitch:

There is technically always a key. The hedgemaze’s grass however is extremely bright and high in yellow colors. It makes the key extremely hard to see in the sun. I fixed this by making the grass darker.

thanks so much for pointing those out man. Took me a while to find that first one but that’s a really bad bug. It’ll be fixed in the next update.

woah… that one is extra weird and must be rare, I’ve been playing this update for about 7 hours and haven’t seen. I’ll look out for this one. Thanks for posting the image with it. You’re the best for reporting these

ah yup that’s one of them :)

Good call. Will patch this one out. Thanks man.

Also I have to ask… did you run into any of the bosses? ;)

Very nicely done.

Yeah actually, different markers would be good. My idea with the markers is that players can use them how they like… either marking places they’ve been, or places they’d like to return, or other ways. Would definitely be a good idea. I’ll be considering that in the future.

And yeah I agree, on the hedge maze for example the player can be hard to see on the map. In the future it will be an icon rather than a pixel.

hey! Glad you enjoyed, thanks for playing. The version you’re playing looks kind of old. Did you download it a while ago? Ton of updates since.

Great playthrough, and great observations while playing. Was hoping nobody would notice the paper walls, but it is tied into lore.

The idea came from a series of dreams which I further developed into a plot. The story will be a bit more revealed in future updates.

Good suggestion, yeah there will at some point be a “tutorial” in the beginning.

Noticed this is a slightly older version. About 6 hours ago I uploaded an update I think you will really like. New intro, lots of new content. Give it a shot if you like.

Thanks again for your interest and your playthrough.

Thanks so much for playing :)

Maybe I should make this a bit more clear. I'm seeing in a lot of playthroughs people not knowing the controls being an issue... It's keeping people from seeing an enormous amount of content. C to pickup items.

I'll add it to the description. Thanks for playing and pointing this out.