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Hideousboat46

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A member registered 94 days ago · View creator page →

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Looks great, it feels slightly weird to go from an ancient temple to (what I assume is) an abandoned military/research base so quickly but that's most likely just me.

And since you're offering, I do have some final questions...

-As a platformer, is there any "gimmick levels" we can expect, like ice physics, water and swimming, bounce pads or a vehicle section?

-Do both characters exist in-game or only the one chosen? Will the one that isn't chosen just not appear or can KoKo and Buka meet?

-Will the mature content still come from failure like the temple? With a health bar in play now I can see some being annoyed with having to drain it to see the scenes. A few games like this have a hotkey to make the character "vulnerable" in some way as a Quality of Life but I say a gallery is enough by itself.

That's all the questions I have. I am eagerly looking forward to the next project, and I know it will be a great one. Feel free to take your time, iron out any glitches and refine stuff until you feel it's ready, no pressure.

I really like this game, the gameplay is simple and easy to understand, the art is great and the addition of a gallery is much appreciated.

I'm exited for the sequel, but I am a fair bit curious about a few things...

-Is Kordi going to return as a playable character or will it be someone new?

-Will the option to play as a male lead to M-on-M content or will is stay straight?

-How's the progress? Any estimates on a release date or demo?

Apologies if this sounds reads like some kind of news interview, these questions have been on my mind for a while now...

It's a real shame to see this game be left behind, it was a nice blend of turn-based combat and visual novel.

I know the entire game had to be rebuilt but it's hard to hold out hope after 2 years of silence...

I really like the Exploration mode, good way to make a sandbox mode without requiring much effort or development time.