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hijong park

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A member registered Jul 10, 2016 · View creator page →

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This is probably one of the reasons people publish their games on steam. I have one more reason to work harder on my project !


At least for now, I requested validating my exe at microsoft.

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I noticed that too, really weird !

After bunch of rebuilding, I found that naming the project name to 1.7 instead of 1.7.5 eliminates false flagging my game as a virus. I can confirm windows no longer detect it as virus as I can now download my game on itch.io and play it normally.

So I renamed the project name to 1.7 despite the actual contents being 1.7.5 I hope it works for you too !

then also increase cyclic recentering speed, this makes the mouse cyclic automically return to the center to make helicopter more stable.

Mi-24 will be a foundation for AH-1S gunship pilotable by player in the future.

that sounds like the mouse sensitivity is too high and the cyclic wasn't at center. 

You can press `(~) to open input window and check the current axis positions.

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if you did not turn on arcade flight model, the helicopter will constantly pitch up and roll to right due to dissymmetry of lift and gyroscopic precession. 

It can be either keyboard, joystick, mouse based on your configuration.

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you can fly by controlling collective and cyclic simultaneously.


If you want to fly up, you need to increase collective while adjusting cyclic to maintain 0 pitch and roll degree.

To fly forward, you need to control cyclic to find and maintain the pitch angle (usually between 15~20 degree pitch down) where the helicopter flies straight forward, watching vertical speed indicator.  then you can slightly move the pitch around in case you want to fly up or down while flying forward

have you tried VTOL VR ?

There are already bunch of plane games in the similar style. Tiny combat, sky on fire, Linux air combat etc.


I'm making this game due to serious lack of helicopter sim-lite games to play.

hey, can I ask your computer's spec, like cpu, ram, and gpu ? That would be helpful to monitor my game's performance.

Thanks. I start investigating it !

I hadn't worked much on optimizations yet because the game had been running fine in my laptop.

I think it's about time to work on optimization, can you tell me which mission and Unit amount option have you experienced the performance issue ?

NOE is possible by carefully controlling collective and cyclic to maintain lowest radar altitude, and it's important for your survival especially against AA units.

In the next patch AI helicopters will be able to perfrom NOE against AA units as well, and Shilkas' radar guidance will be less accurate when their target is lower than 60 meters, which is caused by false returns from ground clutter.

Yes, the pause is going to be introduced in 1.2 patch, along with including rudder in force trim, easy safe landing solution for keyboards.

That's nice to hear !

Since I have rudder i never thought of needing force rudder trim, that should be introduced in 1.2 patch.

Thanks for feedback WHY485. I'm currently working on adding more trim options !

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I wanted to, but currently scrapped due to my lack of skill.

I forgot to disable OpenXR after giving up VR.

when the game gets some playable missions. I'm currently working at them.

Now I'm making the same concept but in full 3D. My dream of little bird sandbox is coming true.

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https://www.reddit.com/r/hoggit/s/1AzERSMDEZ


Consistently improving !

AEW plane was added as an aerial moving target. There are no other hidden enemies if I remember, the source is lost and I'm now working on new helicopter combat game for unity.

Thanks, I'm enjoying developing a 3D helicopter game a lot.

you can see some progress in my youtube channel.

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Sorry for lack of response, I had stopped making games for a while due to various reasons.

But recently, I got a new laptop and am firing up my development passion again to learn c# and unity, to make my own helicopter action game featuring MD-500 defender and AH-1 cobra.


I know that it will be a very long and painful journey and I'll need to spend several months or years making crappy unity games first to learn many things, but I'm willing to take that pain to eventually make my dream helicopter game.


So yeah, I'll do my best to make a fun game featuring little flying eggs, because the world doesn't give any love to my two favorite helicopters. (AH-1S cobra and any MD-500 / MD-530 defender series)

updated to 1.8.4, now it's fixed.

Sorry for late response, yes I found that bug as well and will fix it now.

https://hijong-park.itch.io/stargate-for-tic-80

This is my first TIC-80 project and a port of Eugene Jarvis' legendary game Stargate, that I previously made in pico8.

There were many cut features in pico8 version due to hardware limitation, but thanks to TIC-80's superior hardware I could implement all the features of the original game.

I'm impressed by TIC-80's performance and planning to make more games for it !

Thanks, but I'm currently focusing on fantasy consoles like pico8 and tic-80.

That's a common issue happening with games running by exe, you need to ignore it.


Or you can just play it on steam instead.

Thanks for playing, but I'm not working on this project anymore.

but I would make an improved version of it in the future.

Thanks!

Glad you like it, I'm working on the defender version as well. that might be much easier.

great work, considering the original IWBTG always prone to crash or get wonky.

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that's how pico8 cartridge works. You load the png file in pico8 to play it.

You can just play it here. Is pico8 HTML not visible for you ?

I'm currently learning lua and making helicopter mods for ravenfield, making many unique and realistic features. I think it would be a good place to get familar with unity and lua.

i think second examplel would be better so users can make a profile of multiple controllers easily. I use an arcade stick for strafing,l rudder pedals for moving forward/backward and anything else for flight stick.

many controllers offer third party software to configure deadzone, but it would be better to configure the deadzone in the game.

Glad you like it. thank you.

Lander's AI need some work. They should fly adove the mountain lines instead of bottom.