Hey you can look up YellowAfterLife answer up in the thread. Worked for me!
Hikikomori000
Recent community posts
Hello!
Thanks for the reply.
I tried your lasted version you posted a couple of hour ago. Unfortunatly this new update create me a C000007B error when starting the gmserver exe.
Seems like all my VC_redist are up to date. As seen in your other post I tried the 32bit and 64bit version to seems if this resolved the issue. Doesn't seems to help. I don't have this error with your previous version of GM live.
Hey thanks for the reply.
Yes the GM live is the lastest one you posted. As for the IDE i'm using v2.2.5.481 and Runtime v2.2.5.378.
My games is pretty massive so maybe the problem come from that as it seems the GM Live work with a smaller project. Any fix to make it work on bigger project? Many thanks!
Hello!
I got a problem with the gmlive server executer. When I load it in game it closes directly.
After using the the executer with CMD I get this error message :
[ee66c442|127.0.0.1:63835] ready! 1 live file, 0 globalvars, 1 macro, 54 scripts, 0 enums.
Called from ? line 1
Called from live/server/GmlLiveServer.hx line 292
Called from C:\Tools\Dev\Haxe\haxe\std/neko/_std/sys/net/Socket.hx line 152
Uncaught exception - std@socket_write
Any idea how to resolve this?
Many thanks.
Hey!
Same poster here, was able to retrieve my initial account where I bought the extension (yay).
After removing the character I still have a problem. My server windows keep closing up after starting the game.
Here is the error message the server window output :
[905a9674|127.0.0.1:65076] ready! 2 live files, 0 globalvars, 1 macro, 50 scripts, 0 enums.
Called from ? line 1
Called from live/server/GmlLiveServer.hx line 292
Called from C:\Tools\Dev\Haxe\haxe\std/neko/_std/sys/net/Socket.hx line 152
Uncaught exception - std@socket_write
If someone have a resolution for this. I am using GMS2 lastest version and runtime on windows. If I make a small project the extension work perfectly but unfortunatly it does not work on my main project. Can't tell why =S
Hey! Firtly thank you so much for GMLive, cannot believe I was working on a game for nearly a year without it (my compiling time was over 15 minutes each time and was about to migrate to a new engine because of this).
On the other hand, I tried GMedit today but have a little problem. Is it possible for changes made in GMEdit to appear live in GM:S2 ?
As for now, on the same project if I make a modification in GMEdit, the modification doesn't appears in GM:S2 (even after saving and reloading project).
Many thanks my dude.